Thanks Jonathan, I missed that completely ;)
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Mon
On Apr 16, 2012, at 2:35 PM, hawk66 wrote:
> Is there any more efficient way to draw the map?
Might I suggest Canvas.DrawPoints(float[], int, int, Paint)?
http://androidapi.xamarin.com/?link=M%3aAndroid.Graphics.Canvas.DrawPoints(System.Single%5b%5d%2cSystem.Int32%2cSystem.Int32%2cAndroi
Hello,
I generate a map/terrain; created with procedural content generation (on the
fly) and try it now to visualize on a canvas. This works fine but the
performance is pretty bad:
for (int x = 0; x < _mapManager.WorldManager.Terrain.Width; x++) {
for (int