It works! Thanks
I've grabbed the Android.mk from the github link you provide me (seems to be
better than mine), to build my custom version of sqlite. Actually I have
added some more conditional compilation flags to enable additional features
of sqlite FTS search.
Then using PINVOKE with the
On Mar 13, 2012, at 12:22 PM, johnHolmes wrote:
> Here an example of PINVOKE declare method, is this right? Notice the
> "__Internal"
>
> [DllImport("__Internal", EntryPoint = "sqlite3_open")]
> public static extern Result Open (string filename, out IntPtr
> db);
Mon
On Mar 12, 2012, at 6:00 PM, johnHolmes wrote:
> I've already developed an application which use MonoTouch and SQLite with FTS
> support.
> I was wondering if I can do the same in Android? Does M4A support SQLite?
Maybe. Mono for Android does provide Mono.Data.Sqlite.dll, just as MonoTouch
does.
-- Using M4A on OSX --
Don't know if I'm moving to the right path but:
using the Android NDK I've sucesfully built the sqlite3.so shared library.
I've included the library to my android project.
Now, as written in the docs here
http://docs.xamarin.com/android/advanced_topics/using_native_librari
-- Using M4A on OSX --
Don't know if I'm moving to the right path but:
using the Android NDK I've sucesfully built the sqlite3.so shared library.
I've included the library to my android project.
Now, as written in the docs here
http://docs.xamarin.com/android/advanced_topics/using_native_librari
Hi,
I've already developed an application which use MonoTouch and SQLite with
FTS support.
I was wondering if I can do the same in Android? Does M4A support SQLite?
Does M4A support SQLite+FTS? Do I need to use the native c++ lib with the
FTS module enabled? Any hint on this?
thanks
--
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