It appears that this was exactly my issue.
I changed the setting to only link SDK Assemblies, and not User Assemblies
and the app now works in Release build and without the extra Mono Runtime
APKs installed.
Thank you all for the help!
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There are 2 big differences between Debug and Release:
- In Debug, we automatically add the INTERNET permission so we can talk
to the debugger. For release, if you use the internet, you need to add
that permission (Project Properties -> Android Manifest).
- In Release, we link (remove unused s
Hello,
Thank you for the response.
The Problem does not occur when i run in the emulator and I can successfully
run the app on the devices as well.
For a little more information about what i am doing.
1) Developed application using Mono API and no third party Java code
2) I can deploy this
On Sep 13, 2011, at 12:24 PM, mcgear wrote:
> Thank you for pointing that out, however I never actually call that method
> from within my code base. Which would lead me to believe that this bug
> exists inside the actual Mono Implementation. Unless I am missing
> something.
Look at the stack tra
Thank you for pointing that out, however I never actually call that method
from within my code base. Which would lead me to believe that this bug
exists inside the actual Mono Implementation. Unless I am missing
something.
I will try a few more things on my end to see if i can lend more
informat
Hi,
Invalid Method Name : getExternalStorage2Directory
I thought it is getExternalStorageDirectory without the 2
unless it is your own method.
Sridharan Srinivasan
On Tue, Sep 13, 2011 at 5:26 AM, mcgear wrote:
> Anyone have any ideas?
>
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Anyone have any ideas?
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Thank you for the answer. I was able to get something that installed on the
device. However now i am facing a slightly different issue... Any help on
this would be greatly appreciated.
When i launch my application it immediately crashes. The log from the phone
has the following (and much more
For your release builds you should have the Shared Runtime option turned
off. This will bundle the runtime into your application instead of using the
shared runtime that's meant for quick debug builds.
On Fri, Sep 9, 2011 at 11:19 AM, mcgear wrote:
> Thank you for the reply. Will this method in
Thank you for the reply. Will this method install the mono runtime onto the
device? If not, how can i bundle that up to send for the opposite coast
users.
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Sent from
> From: monodroid-boun...@lists.ximian.com
> [mailto:monodroid-boun...@lists.ximian.com] On Behalf Of mcgear
> Sent: Tuesday, September 06, 2011 7:01 AM
> To: monodroid@lists.ximian.com
> Subject: [mono-android] How to deploy App To Market
>
> So I have the Professional version of Mon
droid-boun...@lists.ximian.com
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of mcgear
Sent: Tuesday, September 06, 2011 7:01 AM
To: monodroid@lists.ximian.com
Subject: [mono-android] How to deploy App To Market
So I have the Professional version of MonoDroid... And I need to provide
some p
Xamarin has a good guide for preparing a package for the market on their
site:
http://android.xamarin.com/Documentation/Guides/Preparing_Package_for_Android_Marketplace
If you're looking to just do ad-hoc testing there's no need to go through
the market for that (I would advice against that for te
So I have the Professional version of MonoDroid... And I need to provide
some people in a remote office in Cali (I am in Miami) access to the
application we are developing. Obviously I can side load my device in the
Miami office, but how do i get them access?
Is there a way to send them an APK
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