Re: [mono-android] Cannot stop and restart AndroidGameView run loop successfully

2011-08-16 Thread bitjockey
Thanks for the reply Jon. I tried targeting version 7 to no avail. However, I do want to note, for what it's worth, that calling CreateFrameBuffer when the underlying GraphicsContext is null does seem to restore things to the point that rendering can continue. Thanks. -- View this message in cont

Re: [mono-android] Cannot stop and restart AndroidGameView run loop successfully

2011-08-05 Thread Jonathan Pryor
On Jul 29, 2011, at 9:44 PM, bitjockey wrote: > Just wondering if this could be the result of a bug in AndroidGameView or if > I am just using it incorrectly. It is very probably a bug in AndroidGameView; we know of an issue in which the underlying GraphicsContext disappears on e.g. screen rotati

[mono-android] Cannot stop and restart AndroidGameView run loop successfully

2011-07-29 Thread bitjockey
I am currently trying to create a renderer that uses opengl ES 2.0 to draw various primitives and textures. I have created a class that subclasses AndroidGameView, I am creating an instance of that view in my main activity and adding it to the layout. I have been successful in rendering graphics in