Thanks for the reply Jon. I tried targeting version 7 to no avail. However, I
do want to note, for what it's worth, that calling CreateFrameBuffer when
the underlying GraphicsContext is null does seem to restore things to the
point that rendering can continue.
Thanks.
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On Jul 29, 2011, at 9:44 PM, bitjockey wrote:
> Just wondering if this could be the result of a bug in AndroidGameView or if
> I am just using it incorrectly.
It is very probably a bug in AndroidGameView; we know of an issue in which the
underlying GraphicsContext disappears on e.g. screen rotati
I am currently trying to create a renderer that uses opengl ES 2.0 to draw
various primitives and textures. I have created a class that subclasses
AndroidGameView, I am creating an instance of that view in my main activity
and adding it to the layout. I have been successful in rendering graphics
in