Just curious, you have snapshots turned on for your AVD? If so, turn them
and try to start the AVD and send your app to it.
On Tue, Dec 20, 2011 at 14:58, mattbrand wrote:
> Hmm. I reinstalled the Android SDK Tools, and I now have my default
> partition
> size at 512Mb. But I'm still getting th
Hmm. I reinstalled the Android SDK Tools, and I now have my default partition
size at 512Mb. But I'm still getting this error:
Waiting for device
Getting package list from device
Internal error. Object reference not set to an instance of an object.
I've tried this through 4.0.3 and 2.3.3. I thin
Hmmm, interesting. I don't typically start up my emulator via the IDE, and
I don't have this problem as a rule of thumb.
On Tue, Dec 20, 2011 at 09:27, Jonathan Pryor wrote:
> On Dec 19, 2011, at 8:05 PM, mattbrand wrote:
> > Taking your advice, I got the emulator to start up correctly using th
On Dec 19, 2011, at 8:05 PM, mattbrand wrote:
> Taking your advice, I got the emulator to start up correctly using the AVD
> Manager.
That's probably the problem. When you start an emulator via the AVD Manager,
the resulting emulator has a _tiny_ /data partition (64MB), which isn't enough
to st
The next thing that jumps to mind is that perhaps the Mono Runtime
libraries aren't already installed. But MonoDevelop should be doing that
for you, I would assume.
On Mon, Dec 19, 2011 at 18:05, mattbrand wrote:
> OK, thanks for the quick reply!
>
> Taking your advice, I got the emulator to sta
OK, thanks for the quick reply!
Taking your advice, I got the emulator to start up correctly using the AVD
Manager. All the devices that I had before (one for each 10, 8 and 7) all
had x's next to them, so they weren't starting correctly. I created a new
Android Virtual Device using platform 4.0.3
Sometimes it can take the emulator a while to start up (especially on older
hardware). It's a general Android complaint, not specific to M4A. Try
starting up the emulator first, and then when it is running run your
application. If you disable animations and scale down the size of the
emulator it m
Hi all. I feel ignorant posting this question, but I cannot get the example
Android app to work.
I downloaded Xamarin, installed everything fine, then using this page:
http://docs.xamarin.com/android/getting_started/hello_world
I followed the instructions, and created a new Mono For Android Appl