On Jul 27, 2012, at 1:11 PM, NCSoftware wrote:
> Thanks for the reply. I discovered that adding the line below to my
> AssemblyInfo.cs resolves the issue:
>
> [assembly: UsesLibrary(Name="com.google.android.maps", Required=false)]
Nice to know. I hadn't thought of that...
> Now I just need a
Jon,
Thanks for the reply. I discovered that adding the line below to my
AssemblyInfo.cs resolves the issue:
[assembly: UsesLibrary(Name="com.google.android.maps", Required=false)]
Now I just need a good way to test for the Google API availability on the
device so I can properly detect
On Jul 21, 2012, at 12:49 PM, NCSoftware wrote:
> How do you suggest I proceed? If this issue IS google maps being referenced,
> how do you handle this so my app will run on devices without this shared
> library present?
At present, you will need to build two different .apk's: one with Google
Hello,
I am working on a new update to my app and added google map support. I
added a reference to the Mono.Android.GoogleMaps assembly. All works great,
tested good on my Droid X device so I sent the .apk to beta testers. I then
tried to install on my Kindle Fire (allowed unknown sources) and