On Aug 14, 2012, at 10:05 AM, jvelite wrote:
> Any thoughts and/or suggestions would be greatly appreciated!
https://bugzilla.xamarin.com/show_bug.cgi?id=6546#c1
One of the causes for the problem is that certain Android hardware will lie:
they'll state that a given graphics mode is supp
Greetings. I've had a successful release of a WP7 game called Nova. Over
the past few weeks I've been working to convert it over for Android devices
using Monogame v2.1. I was unable to get any of the assets loaded using
Monogame v2.5 so I switched to 2.1 without issue.
I have about 90% of the