>>> Could Mono.Data.Sqlite.dll use my new .so? Or, would it need to be
rebuilt?
>>
>>No, as Mono.Data.Sqlite.dll P/Invokes "sqlite3", which is dllmap'd to
>>/system/lib/libsqlite.so (and there's no way I know of to override the
>>dllmap).
>>
>>You'd need to alter the Mono.Data.Sqlite sources to us
I'm considering using the new SQLite RTREE extensions and was wondering what
the best practice would be.
I have rebuilt the sqlite.so and tested it (using -DSQLITE_ENABLE_RTREE ).
I could use DLLImports and have my logic in C++ land, but would rather keep
most of it in C#.
Could Mono.Data.Sqli
More notes:
I added a bunch of logging to my event handler and the result seemed to
indicate that the OnTouchEvent was being reentered.
This is strange, since I thought that the UI was single threaded.
In any case, I added:
lock (lockThis)
{
Event Handler Cod
I've run into an issue where my OnTouchEvent is causing a
keyDispatchingTimedOut.
I've timed it via System.Environment.TickCount, and I'm spending ~32ms
handing it -- but, Android tells me that I've been handing an event for over
5 seconds.
The traces.txt file is no help.
Do I need to "spin the
Thanks for the tip!
I took a quick look and it's an interesting set of libraries.
I'll give it a test and see how well it works!
>>Take a look at NetTopologySuite, a port of the Java JTS TopologySuite.
>>Version 2.11 contains support for Delaunay triangulation. This may be what
you need. You mig
I'm wondering if anybody has written a Polygon Tessellation utility for use
with OpenGL(TK) ES 1.1?
I mucked about, and did not find anything that would handle complex (and
self crossing) polygons.
So, before I sit down and build one, I wanted to check with the list.
smime.p7s
Description: S/