Re: [mono-android] using custom sqlite.so with Mono.Data.Sqlite.dll

2012-04-09 Thread Mike Tajmajer
>>> Could Mono.Data.Sqlite.dll use my new .so? Or, would it need to be rebuilt? >> >>No, as Mono.Data.Sqlite.dll P/Invokes "sqlite3", which is dllmap'd to >>/system/lib/libsqlite.so (and there's no way I know of to override the >>dllmap). >> >>You'd need to alter the Mono.Data.Sqlite sources to us

[mono-android] using custom sqlite.so with Mono.Data.Sqlite.dll

2012-04-07 Thread Mike Tajmajer
I'm considering using the new SQLite RTREE extensions and was wondering what the best practice would be. I have rebuilt the sqlite.so and tested it (using -DSQLITE_ENABLE_RTREE ). I could use DLLImports and have my logic in C++ land, but would rather keep most of it in C#. Could Mono.Data.Sqli

[mono-android] keyDispatchingTimedOut - Part 2

2011-08-31 Thread Mike Tajmajer
More notes: I added a bunch of logging to my event handler and the result seemed to indicate that the OnTouchEvent was being reentered. This is strange, since I thought that the UI was single threaded. In any case, I added: lock (lockThis) { Event Handler Cod

[mono-android] OpenGL and "Application is not responding" keyDispatchingTimedOut

2011-08-29 Thread Mike Tajmajer
I've run into an issue where my OnTouchEvent is causing a keyDispatchingTimedOut. I've timed it via System.Environment.TickCount, and I'm spending ~32ms handing it -- but, Android tells me that I've been handing an event for over 5 seconds. The traces.txt file is no help. Do I need to "spin the

Re: [mono-android] OpenGL ES Polygons

2011-08-25 Thread Mike Tajmajer
Thanks for the tip! I took a quick look and it's an interesting set of libraries. I'll give it a test and see how well it works! >>Take a look at NetTopologySuite, a port of the Java JTS TopologySuite. >>Version 2.11 contains support for Delaunay triangulation. This may be what you need. You mig

[mono-android] OpenGL ES Polygons

2011-08-23 Thread Mike Tajmajer
I'm wondering if anybody has written a Polygon Tessellation utility for use with OpenGL(TK) ES 1.1? I mucked about, and did not find anything that would handle complex (and self crossing) polygons. So, before I sit down and build one, I wanted to check with the list. smime.p7s Description: S/