Re: [mono-android] Make emulator faster?

2011-08-25 Thread Matthew Groves
I tried this, but the problem is Mono for Android uses an assembly that is ARM-specific, so Android-x86 isn't able to run it. If you can find a way around this, I'd love to see it though! On Thu, Aug 25, 2011 at 5:44 AM, Miljenko Cvjetko wrote: > Hi > > Just an idea: > replacing emulator with V

Re: [mono-android] Evaluation performance

2011-08-24 Thread Matthew Groves
I try to use the emulator as very little as possible. I write a lot of unit tests so that I'm not hitting the emulator to do manual tests of my business and UI logic. This is true for me whether I'm deving android or anything else. I sometimes use the old-timey method of writing runtime debug in

Re: [mono-android] Slow launch

2011-08-11 Thread Matthew Groves
Here's a splash screen example from an older forum post from Brian Long that's worked for me (see also: http://mono-for-android.1047100.n5.nabble.com/Slow-poor-performance-td4390223.html;cid=1313068734524-953 ) http://blong.com/Downloads/MonoAndroidJavaSplashScreenApp.zip It's pretty simple, and

Re: [mono-android] Problems with log4net

2011-07-27 Thread Matthew Groves
Are you using a Silverlight version of log4net, or a custom Mono for Android build? On Wed, Jul 27, 2011 at 10:41 PM, pbreckon wrote: > I'm trying to deploy a project using Mono for Android, referencing the Mono > build of log4net, v2. > > It compiles ok, but when i try and deploy it i get the f