Our app, Art Authority, was just re-built with MfA 4.0.6, Android 2.3 API,
and deployed onto both a Samsung Galaxy S 3 (Android 4.0.x) and a Google
Nexus 7 (Android 4.1.1). On both devices the app seems to run slower than on
the lowly original Kindle Fire (Android 2.3).
Could this be something to
Yes, I'm interested. Recently finished an app for Kindle Fire. It's on the
Xamarin App Showcase, called Art Authority.
You can email me through this forum.
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I purchased a Nook Tablet and, try as I might, could never get it to be
recognized by ADB. I installed drivers, fiddled with this and that. I am
running Windows 7. Hopefully you will have better luck. And the developer
documentation for the Nook Tablet was pretty nonexistent.
The Nook Tablet was r
How about moving all your code to a class library, and creating two app
projects? One for normal Android, and one for Kindle Fire.
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Forgot the trace file
http://mono-for-android.1047100.n5.nabble.com/file/n5133999/log.txt log.txt
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Oops, should have checked other posts first I guess. Seems that the Sony
NSZ-GT1 uses x86 Intel chips, right? And M4A 4.0.1 does not yet have x86
support. That's why findLibrary failed?
Could someone please confirm?
Also, any general timing on the x86 support for M4A?
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Recently got a Google TV box, the Sony NSZ-GT1. Upgraded to latest firmware
with Android 3.1. Was able to ADB CONNECT to the unit over WiFi. I "seemed
to" successfully Deploy our running M4A app to the Google TV from VS 2010.
Icon for our app shows up on Google TV. However, when I click to run our
Jose, you can install from the Amazon store, but more importantly you can
Deploy or Debug/install from VS 2010. On Amazon's Kindle Fire FAQ page,
there is a PDF that tells you how to get ADB to recognize the Kindle Fire.
With respect to the Nook Tablet, I was never able to get ADB to recognize. I
Yes it can, no problem. We developed our Art Authority app with M4A in about
50 days, and it is now in Amazon's store for the Kindle Fire.
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Has anyone ported this GifDecoder to C#?
http://code.google.com/p/android-gifview/source/browse/GifPlayer/src/jp/tomorrowkey/android/gifplayer/GifDecoder.java?spec=svn3&r=3
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I open a stream to an animated GIF, either in Resources.Drawable or Assets,
and then Movie.DecodeStream. I get a Movie object back, but Height(),
Width(), and Duration() all return zero.
Is there a problem with this class?
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That seemed to resolve the problem! Thanks.
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quot;
wrote:
> On Dec 16, 2011, at 9:43 AM, HSSoftware wrote:
> > Attached is a reproducible case.
>
> Thank you, that simplified investigations. :-)
>
> > Is there something stupid I am doing, or is GC on a holiday?
>
> The GC is on holiday. :-)
>
>
Attached is a reproducible case.
Is there something stupid I am doing, or is GC on a holiday?
http://mono-for-android.1047100.n5.nabble.com/file/n5080378/ReproGridView.zip
ReproGridView.zip
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It seems that this is a larger problem than I thought. When I run DDMS while
running my app on the Kindle Fire, I proceed to my activity with the
GridView and the thumbnails. I do about a dozen rotates, and then generate
an HPROF file with DDMS. Analyzing this with Eclipse Memory Analyzer, I see,
a
When I replace my custom WorkThumbImageView with a standard ImageView, I had
the same problem, except that now I had thousands of "leaky" ImageView
objects instead of my custom class. So my class nor the layout is the
problem.
Any ideas?
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Sorry again, formatting got mangled ...
I have an activity, whose content view includes a GridView. This GridView is
backed up by a custom adapter derived from 'Java.Lang.Object, IListAdapter'.
The data set behind the adapter include maybe 2300 objects, though only 80
views are visible at a time o
Forgot to upload the file ...
http://mono-for-android.1047100.n5.nabble.com/file/n5078404/WorkThumbImageView.cs
WorkThumbImageView.cs
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I have an activity, whose content view includes a GridView. This GridView is
backed up by a custom adapter derived from 'Java.Lang.Object, IListAdapter'.
The data set behind the adapter include maybe 2300 object, though only 80
views are visible at a time on the screen, thus the adapter should only
I tried using both .Net and Java:
private void Test(String folderName)
{
System.IO.DirectoryInfo dirN = new
System.IO.DirectoryInfo(folderName);
System.IO.FileInfo[] filesN;
Java.IO.File dirJ = new Java.IO.File(folderName);
Java.IO.File[] fil
H, this doesn't work either! dirJ.ListFiles returns a zero length array.
Java.IO.File dirJ;
Java.IO.File[] filesJ;
dirJ = new Java.IO.File(folderName);
filesJ = dirJ.ListFiles();
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I had code working using DirectoryInfo.Enumerate files on a directory within
the internal partition on a Kindle Fire. We switched to using a directory in
the external partition, and we do indeed have files in the directory (DDMS
agrees), but EnumerateFiles indicates no files?
I am going to look in
Try turning off Fast Deployment in project properties.
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I had a problem with an ArrayAdapter also. Just ended up using an array of
String's.
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After 10,000 different tries, now it magically decides to work!!!
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Using 1.9.2, I either Deploy my app to Kindle Fire, or deploy via Debug. App
downloads fine and functions, but on the Kindle Fire home screen my app
shows up with a generic KF dark gray squares on light gray background.
http://mono-for-android.1047100.n5.nabble.com/file/n5028644/Test_Default_Icon
I too would like to know what's up with these mysterious Stacktrace's with no
Exception.
Any response Xamarin?
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Decided to upload it after all.
It is an AsyncTask, which:
- downloads a series of images from a web server,
- saves each into a file
- compresses each into a thumbnail
- saves the thumbnail into a file
- repeats for next image.
I would appreciate any help you might be able to offer.
http://mono
Tomasz, can I send it to you privately?
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In this one, I seem to need to re-boot the Kindle Fire to clear the problem,
due to the
Assertion at ../../../../mono/metadata/sgen-bridge.c:426, condition
`!entry->is_bridge' not met
Again, I am running 1.9.2, Kindle Fire, Android 2.3.4
11-21 07:2
And in a slightly different place
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11-18 07:36:28.484: I/AALog(7435): [30.5 +0.2] ShowImagesAsyncTask
workId=52670 seq=712 hasImg=False hasThumb=False
11-18 07:36:28.508: D/skia(7435): Loading ARM decoder...
11-18 07:36:28.523: I/mono(7435): Stacktrace:
11-18 07:3
Interesting. It also seems to reduce my stream-related crashes as I was
downloading hundreds of images. I sure don't know why it helped, but it did.
Do you know why it helps?
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Sent fro
Running the same code again, I get a different Stacktrace:
11-18 06:53:52.648: I/mono(6042): Stacktrace:
11-18 06:53:52.656: I/mono(6042): at Android.Runtime.JNIEnv._GetArray
(intptr,System.Type) [0x00
*This is probably related to other stream issues reported, but it would be
very interesting to know why a 'Stacktrace:' is being generated at line 282
of System.IO.Stream.cs (in 1.9.2).*
Again, I am repeatedly downloading images from the web, and saving each to a
file (not SQLite DB anymore). The
Curious. It seems to be consistently failing on the allocation of a byte
array (byte[]), using the length of a MemoryStream ...
imageFullBytes = new byte[memStrmFull.Length];
Perhaps if I kept the byte[] around and not purging it for every image
downloaded.
FYI, I am repeatedly, as fast as
I really need some help on this one. It is a SHOW STOPPER for our app heading
for the Kindle Fire store by mid December.
I am running 1.9.2.
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Got another one, similar state in processing, downloading images, resizing
the bitmap, compressing to JPEG, saving to SQLite database.
11-17 07:18:57.192: D/skia(3593): Loading ARM decoder...
11-17 07:18:57.192: D/skia(3593): Loading ARM decoder...
11-17 07:18:57.208: D/skia(3593): Loading ARM en
I am getting an ANR from Android 5 seconds after seeing a mono stacktrace. I
would appreciate any guidance.
The code is in a ListView list adapter, trying to get a blob image from an
SQLite database. This same code sequence executes fine many times before
this failure. Heapsize is at about 18 MB,
I see posts about making a call to Thread.setDefaultUncaughtExceptionHandler.
How and where do I make a similar call for a Mono for Android app? The
Thread class is a .Net class.
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Sorry, I forgot to mention that I am running MFA 1.9.2., on a Droid X with
2.3.3
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I am having INTERMITTENT trouble with Drawable.CreateFromStream returning a
null. My code retrieves an image file off the web, stores it into a
MemoryStream, and then makes the call to Drawable.CreateFromStream passing
the memory stream.
Sometimes, with the same image, that call will work, and som
Thanks, found my error:
C:\android-sdk-windows\platform-tools\aapt.exe package -f -M
C:\Users\David\AppData\Local\Temp\vmvyeffe.t5g\AndroidManifest.xml -J
C:\Users\David\AppData\Local\Temp\vmvyeffe.t5g -F
C:\Users\David\AppData\Local\Temp\vmvyeffe.t5g\resources.apk -S
C:\Dev\ArtAuth\AAKF\AAKF\o
I would be glad to ... ah ... how do I do that?
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With 1.9.2, I have a simple Resources folder structure, but aapt.exe is
exiting with a code 1. I believe it is having problems with my Drawable-land
and Drawable-port folders.
Question 1: Where can I get a better definition of what is making aapt.exe
upset?
Question 2: What does it no like about
Problem solved. I was missing the INTERNET permission for the app.
Curious that it causes it to fail for Release, but not for Debug. Maybe the
permission is automatically turned on for Debug to allow debugging over
WiFi?
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I create a couple of UdpClient's for an app I am building. All works well
when, from VS 2010, I am in Debug mode. However, when I switch to Release
mode, and Deploy to the cell phone, I get an Access Denied exception
somewhere while executing these lines of code:
if (mUdpClientTx =
Perfect! Thanks!
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In my custom IListAdapter implementation, I had not implemented the Handle
property, as I was unsure what to do. So I just throw a
NotImplementedException. It worked without a problem on 1.9.0. But it is now
throwing my NotImplementedException on 1.9.1, so evidently someone is trying
to use the Han
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