Re: [mono-android] Error using Google Play Services (Gingerbread)

2014-02-19 Thread Dean Ellis
You need to increase the Java heap size, the java side of the google play component needs a fair chunk of memory to compile. You can do this in Xamarin Studio on the projects Android Build->Advanced tab, there is a box to enter the Java heap size. I have this set to 500M If you are using visual st

Re: [mono-android] Android GL preserve question

2013-05-14 Thread Dean Ellis
I'm afraid not. On Tue, May 14, 2013 at 2:13 PM, Francesco Colombo < francesco.colo...@gmail.com> wrote: > Is this method GLView.setPreserveEGLContextOnPause available on > Xamarin.Android? > > > ___ > Monodroid mailing list > Monodroid@lists.ximian.c

Re: [mono-android] Debugging Nexus 10 reboots while app open

2013-04-25 Thread Dean Ellis
; but that doesn't catch it. > > George > > Date: Thu, 25 Apr 2013 15:38:35 +0100 > From: Dean Ellis > To: Discussions related to Mono for Android > > Subject: Re: [mono-android] Debugging Nexus 10 reboots while app open > Message-ID: > k0vsihm

Re: [mono-android] Debugging Nexus 10 reboots while app open

2013-04-25 Thread Dean Ellis
25): #07 pc 0004679f /system/lib/libandroid_runtime.so > (android::AndroidRuntime::javaThreadShell(void*)+66) > I/DEBUG ( 125): #08 pc 00010dcd /system/lib/libutils.so > I/DEBUG ( 125): #09 pc e3d8 /system/lib/libc.so > (__thread_entry+72) > I/DEBUG

Re: [mono-android] Debugging Nexus 10 reboots while app open

2013-04-25 Thread Dean Ellis
George you can try running adb -d logcat > android.log while the device is attached via USB and just leave it running. It should log everything to the log file then. Dean On Thu, Apr 25, 2013 at 11:23 AM, Paul Johnson wrote: > Hi, > > > What I need is suggestions on how to debug this as I h

Re: [mono-android] Feature Request - Shared Release Runtime Deployment

2012-02-17 Thread Dean Ellis
Hi Guys I totally agree with the no dependencies route. The reason for the request was principly for enterprie base deployments. For example for our app, we know what api level we are working on, we know the hardware , we know the user wont be updating the device. So a Shared Release runtime that