In short, I'd go with ListView. You would have to create a custom adapter and
create each row there (either inflate an layout or create it dynamically).
See demos and samples on ListView, it shouldn't be hard.
Miha
-Original Message-
From: monodroid-boun...@lists.ximian.com
[mailto:mono
Passing complex objects using Json isn't the problem. The problem is I need
to be able to run the callbacks into the Javascript asynchronously. The
Javascript calls the routine in the interface. C# then sets up a thread to
talk to the server on the internet or a local Sqlite database. When the
resu
Hi Mono,
I am new to Mono for andriod development. I am using monodevelop 3.0.2 c#
compatable tool to design Android App for my company.
I have created WCF Service and registed to Monodevelop app, its working
fine. This service will return a DataTable which i have show in Table format
Dynamical
Hi Mono,
I am new to Mono for andriod development. I am using monodevelop 3.0.2 c#
compatable tool to design Android App for my company.
I have created WCF Service and registed to Monodevelop app, its working
fine. This service will return a DataTable which i have show in *Table
format Dynamicall
this is an idea but since I don't know your design, I don't know if it will
fit.
make a
[Application]
public class myGlApp: Application
{
public void onCreate()
{
//create a pool of float bytes here that you can reuse
}
~myGlApp()
{
//MAKE SURE TO DESTROY POOL PROPERLY
}
}
also the I ra
I have searched and can't find an answer to this one. When I purchase the
enterprise version of the software, does the software change in any way or
is there additional software or somthing like that? Or is it just a
licensing difference?
Thanks in advance.
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The OutOfMemoryException can sometimes be predicted in advance with
special code that uses the MemoryFailPoint class in the .NET Framework.
http://msdn.microsoft.com/en-us/library/system.runtime.memoryfailpoint.aspx
You may also want to look at lazy initialization to help some of that
memory issue
le sigh. The deign is horrible but I will help you.
ok what you need to do is put call backs on your textboxes
$(".input").keyup(function (e) {
var resp =
Android.SomeValidationCallBack($(e.target).val(),$(e.target).attr('name'));
var jObj = JSON.parse(resp); //just turned a json object into
static void Main(string[] args)
{
GC.Collect();
var start = GC.GetTotalMemory(false);
Console.WriteLine("Start memory: {0}", start);
System.Web.HttpUtility.ParseQueryString("
http://www.yahoo.com?q=1";);
GC.Collect();
actually, jon, I'm gonna take back my words. You're not idiot and I
appreciate your previous help
On Mon, Jun 11, 2012 at 4:12 PM, Sayed Arian Kooshesh wrote:
> is the .net world just full of idiots? I'm going back to pure c.
>
>
> You should also never use httputility as the* static constructor
is the .net world just full of idiots? I'm going back to pure c.
You should also never use httputility as the* static constructor causes*
a whole meg of memory to vainsh
On Mon, Jun 11, 2012 at 4:10 PM, Sayed Arian Kooshesh
wrote:
> btw
> i said
> STATIC CONSTRUCTOR ;)
>
> On Mon, Jun 11, 2012
btw
i said
STATIC CONSTRUCTOR ;)
On Mon, Jun 11, 2012 at 4:10 PM, Sayed Arian Kooshesh
wrote:
> try parsing a query string
>
> On Mon, Jun 11, 2012 at 4:07 PM, Jonathan Pryor wrote:
>> On Jun 11, 2012, at 1:00 PM, Sayed Arian Kooshesh wrote:
>>> You should also never use httputility as the stati
try parsing a query string
On Mon, Jun 11, 2012 at 4:07 PM, Jonathan Pryor wrote:
> On Jun 11, 2012, at 1:00 PM, Sayed Arian Kooshesh wrote:
>> You should also never use httputility as the static constructor causes a
>> whole meg of memory to vainsh.
>
> How pray-tell did you come to this conclu
not sure of your questions but if you are looking for a thread.. I
would use background worker (unless there is a known problem) and use
a handler to update your ui thread. If you feel it's more complicated
than that, send over your code so I can try it.
if you are just looking for a solution to d
I'm seeing a few of these events too in 4.2.3 - and seeing these errors
during the detach
http://mono-for-android.1047100.n5.nabble.com/file/n5710267/monodebugexception.png
Glad to hear you are already on it :)
On 13 June 2012 20:12, Jonathan Pryor wrote:
> On Jun 13, 2012, at 2:55 PM, Jonathan
Apologies in advance - perhaps this isn't the most constructive feedback
but...
WTH is up with the debugging 4.2.3? The debugger seems to have a mind of
it's own.
It's slow and doesn't seem to hit all the breakpoints.
I rolled back to 4.2.1 (without a reboot either - and using exactly the same
c
On Jun 13, 2012, at 2:55 PM, Jonathan Pryor wrote:
> Could you file a test case at bugzilla.xamarin.com? We haven't been able to
> reproduce this issue.
My bad, we already have a bug filed:
https://bugzilla.xamarin.com/show_bug.cgi?id=4725
Even better, we're now able to reproduce...
-
Hi,
It was not working on both devices (client and mine).
I solved my problem by merging two projects (data project and main project)
into one - now when my solution have only one project everything is working
correct.. Weird.
Best regards
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On Jun 13, 2012, at 4:14 AM, Dariusz Sroka wrote:
> Problem occurs when I'm trying to create a package for a client - I'm turning
> off shared rountime to create an .apk package and then my database stops
> working.
Does the Release .apk fail on your device or only on the client's device? If it
Could you file a test case at bugzilla.xamarin.com? We haven't been able to
reproduce this issue.
Thanks!
- Jon
On Jun 13, 2012, at 4:19 AM, l0nestar wrote:
> Spoke too soon.. :(
>
> However i think i can create a very similar issue in the default android
> opengl app.
>
> If you create a ne
On Jun 13, 2012, at 11:00 AM, John Murray wrote:
> Since installing 4.2.2 I now get an unhandled exc on this code
What is the runtime type of your `sender` parameter?
What release were you using prior to 4.2.2? If you were on 4.0.x previously,
you're probably hitting:
http://docs.xamar
Since installing 4.2.2 I now get an unhandled exc on this code
Which I've probably been lucky to get away with before... trouble is I don't
know what to do next to solve it
Its a dialog click method
public void garlistclick(object sender, DialogClickEventArgs ee)
{
Al
Thanks Jon
I was missing the setting on the mono develop settings > build > general tab
that is obviously used for compilation. I had already tried the other two
settings both on api 8.
Keith Raven
Buzz Interactive
25 Trenance Road, Newquay, Cornwall UK TR7 2LT
t: +44 (0)1637 839173
m: +44 (0
On 2012-06-12 16:55, Jonathan Pryor wrote:
On Jun 12, 2012, at 10:22 AM, Stuart Lodge wrote:
However, I don't seem to be able to get an Intel x86 emulator image with Google
maps also installed.
Does anyone know how to achieve this?
You don't, as far as I can tell. If you open the AVD manager
Spoke too soon.. :(
However i think i can create a very similar issue in the default android
opengl app.
If you create a new monodroid opengl project and then put these lines in
GLView#.cs OnRenderFrame, underneath GL.DrawArrays():
for (int i = 0; i < 50; i++)
Hi,
In my project I'm using SQLite database
(http://code.google.com/p/sqlite-net/). Everything works ok when I'm
using it on my development machine (debug mode + shared rountime tourned
on).
Problem occurs when I'm trying to create a package for a client - I'm
turning off shared rountime to
Thanks for your reply jon. I indeed get GC_EXTERNAL_ALLOC on my Samsung and
after checking heap size i found out that the XOOM has 256mb compared to
only 64 on the Samsung. Guess i got some cleaning up to do!
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