On Apr 20, 2012, at 2:11 PM, johnHolmes wrote:
> Could this new "binding project" help with the integration of OpenFeint for
> Android?
We hope so. :-)
Please try it out, and let us know how it goes.
Thanks,
- Jon
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On Apr 23, 2012, at 4:08 AM, Tomasz Cielecki wrote:
> could not seem to find much about this topic, but lets say I want to put some
> Layouts and Drawables in a Class Library project, which I want to use inside
> both the Class Library, but also the project that uses the Class Library.
You need
On Apr 23, 2012, at 9:12 AM, fmcicreate wrote:
> But calling this function from the thread gives the same error: *Thread 0x0
> may have been prematurely finalized*.
Does this happen on mono/linux or mono/OSX? Or just on Android?
Could you please file a test case so that we can investigate?
Than
Hello again,
There is also an approach using the InputMethodManager:
EditText text = FindViewById(Resource.Id.MyTextView);
ThreadPool.QueueUserWorkItem((s) =>
{
Thread.Sleep(100);
RunOnUiThread(() =>
{
Ah lol, I didn't see that. Sorry!
I can't seem to find a nice way to do this, but this seems to work:
EditText text = FindViewById(Resource.Id.MyTextView);
ThreadPool.QueueUserWorkItem((s) =>
{
Thread.Sleep(100);
RunOnUiThread((
Jonathan Pryor-2 wrote
>
> On Apr 18, 2012, at 12:37 PM, fmcicreate wrote:
> (...)
> then you're also going to need to be responsible for everything else as
> well.
>
> - Jon
>
Hi Jon.
I saw your answer to this question:
http://comments.gmane.org/gmane.comp.gnome.mono.monodroid/4766
http://
Hi Tomasz
On 2012.04.23 14:58, Tomasz Cielecki wrote:
Use UITextFields BecomeFirstResponder() method.
I.e.:
UITextField _textField = new UITextField();
_textField.BecomeFirstResponder();
View.AddSubview(_textField);
Yup, we are both on m4a and mtch lists, but this time I was asking about
m4a
Use UITextFields BecomeFirstResponder() method.
I.e.:
UITextField _textField = new UITextField();
_textField.BecomeFirstResponder();
View.AddSubview(_textField);
On Mon, Apr 23, 2012 at 2:24 PM, Miljenko Cvjetko
wrote:
> Hi
>
> I have single edittext widget in activity layout and would like to
Hi
I have single edittext widget in activity layout and would like to show
keyboard without
user interaction when activity loads.
This is what I have tried:
editText1.RequestFocus();
editText1.RequestFocusFromTouch() ;
editText1.PerformClick();
but keyboard shows (in emulator) only if user cl
Hey there,
could not seem to find much about this topic, but lets say I want to
put some Layouts and Drawables in a Class Library project, which I
want to use inside both the Class Library, but also the project that
uses the Class Library.
The Class Library project template does not per default c
Ok, it is now a fully working sample. I will add some licensing, it
will be the same license as the original which is Apache 2, so feel
free to use it as long as you follow the license :)
https://github.com/Cheesebaron/MonoDroid.ActionBar
On Fri, Apr 20, 2012 at 12:10 PM, Tomasz Cielecki wrote:
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