Re: [mono-android] Can't detach AndroidGraphicsContext from current thead and attach to another

2012-03-03 Thread Konaju Games (Dev)
You need to create a shared context for the second thread. There have been some issues with this and I have been working with Andreia from Xamarin on getting this working for MonoGame. We don't have a nice solution yet, but it's getting there. Sly On 3 March 2012 23:37, johnHolmes wrote: > Hi

Re: [mono-android] Can't detach AndroidGraphicsContext from current thead and attach to another

2012-03-03 Thread johnHolmes
Hi, I'm currently trying to reload textyre asynchronously when the game is restored from background. To do this I'm reloading texures in the OnLoad method creating a new thread. Unfortunatelly, when in the new thread I call MakeCurrent an exception is thrown. protected override OnLoad(EventArgs e

[mono-android] ProgressDialog seems barfed with 4.0.5 beta2

2012-03-03 Thread Paul Johnson
Hi, I'm having problems with ProgressDialog - when I use it, I get Java runtime error. Currently, I have this View currentview = FindViewById(Resource.Id.relLayout); Context c = currentview.Context; startProgressDialog(c); private void startProgressDialog(Context c) { ProgressDialog p

Re: [mono-android] profiling and other tools in monotouch/droid

2012-03-03 Thread bragi
>>There was talk of Mono 2.10 having profiling _support_ -- it has the ability to capture GC data, trace the >>GC heap, get call stat stacks, etc. >>However, (1) there's no UI for all this data, and (2) there's currently no easy way to get at the data when >>it's on Android/etc. >>In short, it ser

[mono-android] 4.0.5's OpenTK overhaul

2012-03-03 Thread Randy Ficker
Hello, The release notes for 4.0.5 mention that "this release brings an overhauled OpenTK/Android backend." However, it's pretty light on the details. I'd like to hear more about what exactly is changing. I installed