Re: [mono-android] Startup Performance

2011-11-25 Thread Steven Pack
Hi, yes I do have the splash screen setup like that, so there is at least instant feedback the app is loading, but it then sits there just a bit too long. Good to hear it's set to improve in the next release... When might that be pray tell? On 26/11/11 12:18 PM, "Jonathan Pobst" wrote: >Hell

Re: [mono-android] Startup Performance

2011-11-25 Thread Jonathan Pobst
Hello! We've shaved about a second off of startup time for the next release (measured on a Nexus One). Also, you might want to try this method of splash screen, as the image shows immediately when the user launches the app, before the monodroid runtime is initialized. http://docs.xamarin.com/

Re: [mono-android] Startup Performance

2011-11-25 Thread Steven Pack
Thanks Chris. My issue with startup performance is from when I tap the application to when I get my first chance to run code. Once I get my first OnCreate() call on my SplashActivity, I do utilize background threads and and IoC container, but it's loading the runtime that's the problem. I know the

Re: [mono-android] Test on Real Device before paying for a licence?

2011-11-25 Thread Wally McClure
I'm sure that you have already looked at this, but what about a background/non UI thread for loading what is needed? Wally > Date: Fri, 25 Nov 2011 06:48:10 -0800 > From: skylog...@btconnect.com > To: monodroid@lists.ximian.com > Subject: Re: [mono-android] Test on Real Device before paying for

Re: [mono-android] Test on Real Device before paying for a licence?

2011-11-25 Thread was
You're right, I'm only loading one row of config/preferences data on startup, so I don't think that increases the startup time by much at all; all other SQLite activities are only carried out when needed. As you say, hopefully the startup times can be brought down somewhat in future MfA updates. R

[mono-android] SocketError.TimedOut

2011-11-25 Thread tsukrov
Hi! I'm receiving often a *SocketError.TimedOut* from *ReceiveAsync* in a multi-threaded Mono App on Android 3.2. Android 2.1 & Android 2.3 works fine. I link armeabi-7va. Can it be something connected to runtime multi-threading issues? -- View this message in context: http://mono-for-android

Re: [mono-android] Test on Real Device before paying for a licence?

2011-11-25 Thread Tomasz Cielecki
You could consider lazy loading data, as in only loading data when actually needed. Depending on how much data you need to load, it shouldn't be that time consuming to load a few rows from an SQLite database. But you are right the startup process on Android is a bit slow, hopefully Xamarin will lo

Re: [mono-android] Test on Real Device before paying for a licence?

2011-11-25 Thread was
Hi, Well, my app takes 6 secs to start up on my ZTC San Francisco. However, the main activity reads quite a few preferences from a SQLite table on startup, so that probably slows things a bit. I haven't really looked at optimising startup times yet, so I'm not sure whether or not it could be speed

Re: [mono-android] VS2010 crashes randomly...

2011-11-25 Thread Narcís Calvet
Hello, Re.: We're sorry you're getting crashes, this is most likely due to weird data on the android log which the plugin wasn't parsing correctly. Can this log be cleared in the meantime? If so, how? I’ve found other circumstances when VS2010 crashes ocasionaly, for example, after building