We're sorry you're getting crashes, this is most likely due to weird data
on the android log which the plugin wasn't parsing correctly. This is fixed
on the next release, which should be out very very soon.
On Thu, Nov 24, 2011 at 5:46 PM, Paul F. Johnson <
p...@all-the-johnsons.co.uk> wrote:
> H
Hi,
> Anybody else came across this issue?
Plenty of us... Can't wait for the next version! Any ETA on that?
Paul
--
Vertraue mir, ich weiss, was ich mache...
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... when deploying an application to a device in debug mode with build
1.9.2. Im using:
-Windows 7 Enterprise 32-bit.
-Visual Studio 2010 Ultimate.
-Android SDK 15
-Mono for Android 1.9.2
-Motorola Defy with Android 2.2.2
Anybody else came across this issue?
Best Regards,
Na
If you have a good amount of startup code which construsts various objects,
then I would recommend the use of an IoC container to introduce lazy loading of
those objects. I am using Funq, an open source library. It is highly optimized
and fairly easy to understand, as it doesn't use reflection t
Hi Jon,
>This will be fixed in the 1.9.1 release. In the meantime, try going through
a MemoryStream + byte[], as I suggest in the above stack overflow answer.
Has this been fixed? I'm having problems compressing a bitmap as shown in
the method below. DecodeStream returns null and I wonder if it's
It's a problem.
Splash screen helps, but it really gives a bad impression for a user (and
client!). Any tips for how to minimise startup time?
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