You can stay with VS2010.
You just need to run bootcamp or a virtual machine of Windows to make it
run. Unless anyone has experienced the ultimate win using wine emulation..
stick with Mac
On 02/09/2011 11:37 PM, "Neal" wrote:
> Hello,
>
>
>
> We may be taking on a project where we will team dev
I am currently evaluating Xamarin product for mobility developpement.
As I have to develop for Android AND for iPhone, I bought own a mac mini as
dev platform for iOs.
I tried monodroid on both platform Windows & MacOs.
I fully preferred my VisualStudio tools but as you said the catastrop
Hey, atm I'm not sure how officially supported it is but, there have been
reports of people successfully using monodroid with vici coolStorage.
I have been able to drop the assemblies into my project and compile, certain
classes throw compile time errors when I attempt to use them. specially wh
On Sep 2, 2011, at 9:35 AM, Neal wrote:
> We may be taking on a project where we will team dev on an Android project.
> We will use VS 2010, they only have Mac’s so they’ll use MonoDevelop. Can an
> Android app be shared across platform like this?
Yes, this should work. However, you should als
Hello,
We may be taking on a project where we will team dev on an Android project.
We will use VS 2010, they only have Mac's so they'll use MonoDevelop. Can
an Android app be shared across platform like this? We'll use source code
control of course to keep our files in sync, just want to see
Thanks.
On 02/09/11 14:19, Jonathan Pryor wrote:
> On Sep 2, 2011, at 8:05 AM, Stuart Johnson wrote:
>> String pwPath =
>> Path.Combine(System.Environment.SpecialFolder.Personal.ToString(), "pw.txt");
> Environment.SpecialFolder is an enumeration, not a string constant. You turn
> the SpecialFol
On Sep 2, 2011, at 8:05 AM, Stuart Johnson wrote:
> String pwPath =
> Path.Combine(System.Environment.SpecialFolder.Personal.ToString(), "pw.txt");
Environment.SpecialFolder is an enumeration, not a string constant. You turn
the SpecialFolder constant into a path by using Environment.GetFolderPa
I am trying to write data to a file, and I am unsure if I am doing to
correctly.
The following code results in: "Could not find a part of the path
\"//Personal/pw.txt\"."
String pwPath =
Path.Combine(System.Environment.SpecialFolder.Personal.ToString(),
"pw.txt");
StreamWriter stOut = new
OK, I have just tried out the debugger on a real device (Samsung
Galaxy SII) and it is by far faster. Stepping around when debugging
happens within a second, so that is pretty good. The response time on
a slower phone (HTC Desire) is a bit longer though about 2-3 seconds
per step, but it is still a
It is a fact that the Android emulator is very slow, some people talk
about using Android x86, which you can run in a Virtual Machine, but
how to use it along with MonoDroid I don't know. Has anyone tried
that?
On Fri, Sep 2, 2011 at 7:03 AM, Steve Sharrock wrote:
> I use a DroidX for all testing
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