Re: [mono-android] Shared development in Windows and Mac?

2011-09-02 Thread Glen Hassell
You can stay with VS2010. You just need to run bootcamp or a virtual machine of Windows to make it run. Unless anyone has experienced the ultimate win using wine emulation.. stick with Mac On 02/09/2011 11:37 PM, "Neal" wrote: > Hello, > > > > We may be taking on a project where we will team dev

Re: [mono-android] [MonoTouch] Performance in the Eval

2011-09-02 Thread nclerc
I am currently evaluating Xamarin product for mobility developpement. As I have to develop for Android AND for iPhone, I bought own a mac mini as dev platform for iOs. I tried monodroid on both platform Windows & MacOs. I fully preferred my VisualStudio tools but – as you said – the catastrop

[mono-android] Using Vici cool Storage with monodroid

2011-09-02 Thread Terrance Smith
Hey, atm I'm not sure how officially supported it is but, there have been reports of people successfully using monodroid with vici coolStorage. I have been able to drop the assemblies into my project and compile, certain classes throw compile time errors when I attempt to use them. specially wh

Re: [mono-android] Shared development in Windows and Mac?

2011-09-02 Thread Jonathan Pryor
On Sep 2, 2011, at 9:35 AM, Neal wrote: > We may be taking on a project where we will team dev on an Android project. > We will use VS 2010, they only have Mac’s so they’ll use MonoDevelop. Can an > Android app be shared across platform like this? Yes, this should work. However, you should als

[mono-android] Shared development in Windows and Mac?

2011-09-02 Thread Neal
Hello, We may be taking on a project where we will team dev on an Android project. We will use VS 2010, they only have Mac's so they'll use MonoDevelop. Can an Android app be shared across platform like this? We'll use source code control of course to keep our files in sync, just want to see

Re: [mono-android] Writing to a file

2011-09-02 Thread Stuart Johnson
Thanks. On 02/09/11 14:19, Jonathan Pryor wrote: > On Sep 2, 2011, at 8:05 AM, Stuart Johnson wrote: >> String pwPath = >> Path.Combine(System.Environment.SpecialFolder.Personal.ToString(), "pw.txt"); > Environment.SpecialFolder is an enumeration, not a string constant. You turn > the SpecialFol

Re: [mono-android] Writing to a file

2011-09-02 Thread Jonathan Pryor
On Sep 2, 2011, at 8:05 AM, Stuart Johnson wrote: > String pwPath = > Path.Combine(System.Environment.SpecialFolder.Personal.ToString(), "pw.txt"); Environment.SpecialFolder is an enumeration, not a string constant. You turn the SpecialFolder constant into a path by using Environment.GetFolderPa

[mono-android] Writing to a file

2011-09-02 Thread Stuart Johnson
I am trying to write data to a file, and I am unsure if I am doing to correctly. The following code results in: "Could not find a part of the path \"//Personal/pw.txt\"." String pwPath = Path.Combine(System.Environment.SpecialFolder.Personal.ToString(), "pw.txt"); StreamWriter stOut = new

Re: [mono-android] Eval unusable, how about real devices?

2011-09-02 Thread Tomasz Cielecki
OK, I have just tried out the debugger on a real device (Samsung Galaxy SII) and it is by far faster. Stepping around when debugging happens within a second, so that is pretty good. The response time on a slower phone (HTC Desire) is a bit longer though about 2-3 seconds per step, but it is still a

Re: [mono-android] Eval unusable, how about real devices?

2011-09-02 Thread Tomasz Cielecki
It is a fact that the Android emulator is very slow, some people talk about using Android x86, which you can run in a Virtual Machine, but how to use it along with MonoDroid I don't know. Has anyone tried that? On Fri, Sep 2, 2011 at 7:03 AM, Steve Sharrock wrote: > I use a DroidX for all testing