Ok, I got it coded and it starts, but crashes. It looks like it calls
[BroadcastReceiver]
But, the emulator says it stopped. I tried to put some logging in to
see where it dies. However, it never gets there. It seems to crash
before. Is this an issue with MonDroid? I have the same applica
I am currently trying to create a renderer that uses opengl ES 2.0 to draw
various primitives and textures. I have created a class that subclasses
AndroidGameView, I am creating an instance of that view in my main activity
and adding it to the layout. I have been successful in rendering graphics
in
Recent versions of the Android SDK tools do not work correctly if installed
to a path containing a space in the file name (despite the fact that the
default location is "Program Files"). Try reinstalling the SDK to a
different path (and update the reference in the Settings for Mono for
Android in
Envoyé à partir de mon Windows Phone
-Message d'origine-
De : chobo2
Envoyé le : mercredi 27 juillet 2011 22:21
À : monodroid@lists.ximian.com
Objet : [mono-android] MonoDroid fails to load emulator
Hi
I downloaded the trail version of MonoDroid. I am going through the hello
world tuto
Hi g4b0,
To get the latest Mono-for-Android Add-in for MonoDevelop, launch
MonoDevelop and in the "MonoDevelop" menu (assuming you are on Mac?), select
"Add-in manager...". In the Add-in manager dialog window, click the
"Updates" tab and it should be available. If it isn't, switch to the
"Gallery"
On Jul 29, 2011, at 6:34 AM, Gabriele Brosulo wrote:
> Is it possible to compile a library that will work both on Android and
> Iphone, without needing recompilation? If yes, how can I do it?
Yes. You can't use project references, though. Instead, directly reference the
assembly. You also need t
Hi all,
Is it possible to compile a library that will work both on Android and
Iphone, without needing recompilation? If yes, how can I do it?
My target is to write reusable code, in order to deploy the same
application in both device family.
Thanks a lot
--
Gabriele Dr. Brosulo
Responsabile
How can we get the "latest and greatest MonoDevelop Add-in"?
Now I'm runnung:
MonoFramework-MRE-2.10.2_5.4.macos10.novell.x86
MonoDevelop-2.6.b3 (lots of error, but still running)
monoandroid-eval-1.0.1.10321
I'm having the same problem with the IDE not viewing the emulator. My
workaround is:
1
Hi
I downloaded the trail version of MonoDroid. I am going through the hello
world tutorial and now at the part where I want to deploy my app to the
emulator.
It comes up with a "Select Device" dialog with nothing in it. So I click on
"Start emulator image", this pops up another dialog with avail
On Tue, Jul 26, 2011 at 2:14 PM, Wally McClure
wrote:
> What types of tools are available for monotouch/droid beyond just using
> VS/monodevelop for debugging? While I was at monospace, there was talk
> about being able to profile. Are you able to use the apple tools for
> profiling? I thought
Can I get an administrator to remove me from this list.
Have tried unsubscribing several times with no success.
Thanks.
- rob
Rob Vettor |.NET Technologist | Microsoft C# MVP | INETA Regional Speaker
214-707-0584
robvet...@hotmail.com
Description: Description: mvp
From
There will be a Mono 2.10.3 release pushed to the Alpha channel hopefully
today for people to test. If all works well, we'll push it to the Stable
channel.
Jeff
On Jul 29, 2011 8:55 AM, "malexandroni" wrote:
> I can confirm the problem is the Mono Framework 2.10.2. I have updated to
the
> latest
Ok, but our requirements are more complex: We use a Delphi Conduit app on the
PC which, when run, automatically connects to the iPhone over Wi-Fi and
displays the User name (using ZeroConf) on a Sync page button on the iPhone.
The User taps the button and the iPhone sqlite file is transferred to th
I can confirm the problem is the Mono Framework 2.10.2. I have updated to the
latest MonoDroid plugin under MonoDevelop, Add-in Manager and it still
didn't work.
Then I downloaded Mono 2.10.1.3 from
http://ftp.novell.com/pub/mono/archive/2.10.1/download and when I installed
it, all went fine again
On Jul 29, 2011, at 4:20 AM, was wrote:
> As an aside, I would have thought that sending/receiving files between
> Android devices and PCs would be a fundamental requirement for many Android
> apps, so I was surprised to see this capability missing from Monodroid.
As far as I know, it isn't missin
On Jul 29, 2011, at 4:17 AM, John Murray wrote:
> Question 1 - I note from the documentation that one can permanently use such
> a release keystore by changing the csproj file
> How does one do this in monodevelop - cant see the csproj file anywhere but
> it appears in VS. Just curious - I can al
Natalia
No words to explain my gratitude on that tip.
That solved my sealed problem between Windows Mobile and Monos and future
things:
#if MonoTouch
using SqlCeConnection = Mono.Data.Sqlite.SqliteConnection;
using SqlCeCommand = Mono.Data.Sqlite.SqliteCommand;
using SqlCeDataReader = Mono.Dat
if at least Mono.Data.Sqlite Classes where note sealed it would make things
much more easy? this you guys from xamarin can do ?
2011/7/29 Natalia Portillo
> Hi,
>
> I use System.Data.SQLite in Mac OS X, Linux, Windows and Windows CE, and
> Mono.Data.Sqlite in MonoTouch.
>
> #if MonoTouch
> usin
Hi All,
I want to create ListView with Group Header. Suppose i have person's contact
list in an
array and i want to display it in ListView. First header text will be
alphabet "A" and
all name starting by A will be listed below it. Again after that alphabet
"B" will be the
header text and all na
Have you looked at https://github.com/chrisntr/MonoMobile.Extensions? I
believe it does what you describe as 'MonoGap'.
Mikkel
On Fri, Jul 29, 2011 at 00:29, malexandroni wrote:
> Guys,
>
> Sorry if this is not a really 'new' idea, but it crossed my mind these days
> and I would like some feedb
Hi,
I use System.Data.SQLite in Mac OS X, Linux, Windows and Windows CE, and
Mono.Data.Sqlite in MonoTouch.
#if MonoTouch
using Mono.Data.Sqlite;
#else
using System.Data.SQLite;
#endif
#if MonoTouch
using SQLiteConnection = Mono.Data.Sqlite.SqliteConnection;
using SQLiteCommand = Mono.Data.Sqli
I wrote the iPhone app in XCode/Objective C, so used the native ZeroConf
methods.
Thanks for your suggestions on using jmDNS; I'll have a look at it, but I
have no knowledge of Java so I'm not sure how far I'll get!
As an aside, I would have thought that sending/receiving files between
Android de
Many thanks JP
Got it working after a lot of command line jiggery-pokery
For the benefit of others..
Within monodevelop looks like it was objecting to me not calling the
keystore xxyz.keystore
In other words leaving off the .keystore subscript
Question 1 - I note from the documentation that
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