On 09/03/14 06:28, MarLOne wrote:
> Hi all,
>
> I have found out the run time discrepancy of Debug.Assert() in CLR and in
> Mono. The answer literally is in front of our eyes.
>
> The difference is in this property:
> System.Diagnostics.DefaultTraceListener.AssertUiEnabled.
>
> In *CLR* the defa
Oops..
Anyway.. The reason why it is false by default is that there is no
trace listener enabled by default.
You can enable it in several ways.
1. export MONO_TRACE_LISTENER=Console.Error
2. Adding one.
var tl = new System.Diagnostics.ConsoleTraceListener();
System.Diagnostics.Debug.Listeners.A
Hi,
I want to use Mono as a scripting engine in a project (game engine) I am
working on. I started reading the guide at:
http://www.mono-project.com/Embedding_Mono. Starting with the first step
"Compiling and Linking", I created the mono.lib file as instructed for the
Windows platform. My problem i