Hi Kartik.
I think that you still need to #include your header file where b2Vec2 is
defined in the beginning of the xsp file.
Shmuel.
On 2011/04/27 3:35, Kartik Thakore wrote:
I seem to have gotten a bit further by mimic the early ZeroMQ perl
module tsee made.
This is my class xsp now:
Have you considered using Inline::CPP and writing your accessors as
needed? Its another layer of indirection, but there may be fewer
surprises.
I seem to have gotten a bit further by mimic the early ZeroMQ perl
module tsee made.
This is my class xsp now:
https://github.com/PerlGameDev/Box2D-perl/blob/master/xsp/b2Vec2.xsp
But now I am running into:
cc
-I/home/kthakore/.perl5/perls/perl-5.12.2/lib/5.12.2/x86_64-linux-thread-multi/CORE
Hi, um, Kartik?
I worked with XS++ before, and I can tell you that the author (steffen)
is very helpful.
a few pointers:
I don't think that you want to use the %file directive. it redirect the
output of XS++, while you probably wanted to just include the file. if
it is true, then just #i