[Mjpeg-users] BGR Support in 'ppmtoy4m' - Patch

2005-02-10 Thread Code Logic
Hi, I needed to encode BGR packed PPMs streamed in from a v4l2 device (that only supported 'BGR3' and not 'RGB3') in realtime. For that I made minor changes to 'ppmtoy4m' and added an extra command line parameter '-B'. If the parameter is specified, the input data is treated as BGR packed pixels i

Re: [Fwd: [Mjpeg-users] Using OpenGL to speed-up mjpeg-tools with 3D cards?] (fwd)

2005-03-29 Thread Code Logic
> > It would basically be possible to write YUV4MPEG components that utilize > > graphics hardware of Shader Model 2.0 or greater (mostly Nvidia hardware > > since ATI support is quite limited) by initializing the graphics card > > under GLUT or GLFW and then activating a float pbuffer for offscree