Hi,
I needed to encode BGR packed PPMs streamed in from a v4l2 device (that
only supported 'BGR3' and not 'RGB3') in realtime. For that I made minor
changes to 'ppmtoy4m' and added an extra command line parameter '-B'. If
the parameter is specified, the input data is treated as BGR packed
pixels i
> > It would basically be possible to write YUV4MPEG components that utilize
> > graphics hardware of Shader Model 2.0 or greater (mostly Nvidia hardware
> > since ATI support is quite limited) by initializing the graphics card
> > under GLUT or GLFW and then activating a float pbuffer for offscree