Hallo
> As announced recently on the mjpeg-developers mailing list, I wrote a tool to
> convert the framerate of yuv4mpeg streams by interpolating the motion of the
> blocks.
>
> yuvfps can result in a jerky movement, because it duplicates or removes
> frames.
> This program, called yuvmotionfps i
On Monday 28 March 2005 17:49, Gernot Ziegler wrote:
> Hej John !
>
> You're right, the usage of OpenGL for video post-processing
> has become quite interesting with the advent of floating point support
> and fragment shaders (programmable pixel processing) in the graphics
> hardware.
>
Nice to kno
Heya all,
you maybe could have a look at the jashaka
(http://www.jahshaka.com/)-project. I believe they have encoding that
uses the graphic-card.
Thiis page may help a little bit(?):
http://www.jahshaka.org/modules.php?name=News&file=article&sid=39&mode=&order=0&thold=0
Michel
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> > It would basically be possible to write YUV4MPEG components that utilize
> > graphics hardware of Shader Model 2.0 or greater (mostly Nvidia hardware
> > since ATI support is quite limited) by initializing the graphics card
> > under GLUT or GLFW and then activating a float pbuffer for offscree
Is there someone who is eager to make our homepage look "sexier" ?
If you send me proposals (as screenshots, or single images), I can then
upload them to mjpeg.sf.net !
I probably will also grant direct access to the homepage's files to
anyone who's interested and promises to ask or at least backu