Other Renderables

2014-12-15 Thread Daniel van Vugt
Does anyone have a plan for how to represent Renderables (or SceneElement) that don't have a buffer()? I'm thinking about dynamically generated elements that don't have buffer streams and are not fixed resolution. Such elements are either pre-generated (once) or even produced entirely on the GP

Re: Other Renderables

2014-12-15 Thread Daniel van Vugt
On 15/12/14 17:35, Daniel van Vugt wrote: Does anyone have a plan for how to represent Renderables (or SceneElement) that don't have a buffer()? I'm thinking about dynamically generated elements that don't have buffer streams and are not fixed resolution. Such elements are either pre-generated (o

Re: Other Renderables

2014-12-15 Thread Alberto Aguirre
I think RenderType is what I would gravitate for (not sure if titlebar would be a type though}, described by the scene, rendered by the compositor, i.e. a scene graph :) On Mon, Dec 15, 2014 at 3:45 AM, Daniel van Vugt < daniel.van.v...@canonical.com> wrote: > > On 15/12/14 17:35, Daniel van Vug

Re: Other Renderables

2014-12-15 Thread Daniel van Vugt
That option (and the first one) also raises an additional question: Who and when do these non-buffer renderables get inserted? I think it's usually by the shell, and I think it's on surface creation/modification (e.g. state/type changes modify titlebar appearance). So my presently proposed man