(Removing my old @linaro email from CC)
On Tue, Dec 3, 2013 at 2:14 PM, Daniel van Vugt
wrote:
> Just waiting for Mir 0.1.2 to hit the archive (now done), _and_ for someone
> to fix platform-api (https://bugs.launchpad.net/mir/+bug/1227739). That
> could be me, or anyone else...
ricmm will be of
Just waiting for Mir 0.1.2 to hit the archive (now done), _and_ for
someone to fix platform-api
(https://bugs.launchpad.net/mir/+bug/1227739). That could be me, or
anyone else...
On 02/12/13 19:58, Oliver Ries wrote:
On Wed, Nov 27, 2013 at 8:22 PM, Daniel van Vugt
mailto:daniel.van.v...@can
On Wed, Nov 27, 2013 at 8:22 PM, Daniel van Vugt <
daniel.van.v...@canonical.com> wrote:
> All,
>
> It's been a while coming, but the pieces are almost all in place for what
> could be a significant performance boost to Unity 8.
>
...
> When all put together with Mir 0.1.2+, I hope you will find
All,
It's been a while coming, but the pieces are almost all in place for
what could be a significant performance boost to Unity 8.
It started with basic occlusion detection in Mir:
https://bugs.launchpad.net/mir/+bug/1227739
And then recently progressed with opaque pixel format support:
http