Re: Unity8 performance boost, almost there

2013-12-10 Thread Ricardo Salveti
(Removing my old @linaro email from CC) On Tue, Dec 3, 2013 at 2:14 PM, Daniel van Vugt wrote: > Just waiting for Mir 0.1.2 to hit the archive (now done), _and_ for someone > to fix platform-api (https://bugs.launchpad.net/mir/+bug/1227739). That > could be me, or anyone else... ricmm will be of

Re: Unity8 performance boost, almost there

2013-12-03 Thread Daniel van Vugt
Just waiting for Mir 0.1.2 to hit the archive (now done), _and_ for someone to fix platform-api (https://bugs.launchpad.net/mir/+bug/1227739). That could be me, or anyone else... On 02/12/13 19:58, Oliver Ries wrote: On Wed, Nov 27, 2013 at 8:22 PM, Daniel van Vugt mailto:daniel.van.v...@can

Re: Unity8 performance boost, almost there

2013-12-02 Thread Oliver Ries
On Wed, Nov 27, 2013 at 8:22 PM, Daniel van Vugt < daniel.van.v...@canonical.com> wrote: > All, > > It's been a while coming, but the pieces are almost all in place for what > could be a significant performance boost to Unity 8. > ... > When all put together with Mir 0.1.2+, I hope you will find

Unity8 performance boost, almost there

2013-11-27 Thread Daniel van Vugt
All, It's been a while coming, but the pieces are almost all in place for what could be a significant performance boost to Unity 8. It started with basic occlusion detection in Mir: https://bugs.launchpad.net/mir/+bug/1227739 And then recently progressed with opaque pixel format support: http