I appreciate that its difficult to see the end-goal of my plan here when I
try to propose things in digestible/reviewable chunks of a thousand or so
lines at a time. If you're interested (or concerned) about where this is
all going, check out:
http://bazaar.launchpad.net/~kdub/mir/future-default-d
Yeah, I hope it can be tied into multithreaded compositor, although I don't
know how tough this is.
We've been on the same page from a high level for quite some time, I guess
it just comes down to planning the low level details on how the code sholud
shape up.
I've been pouring over this a bit, a
On Mon, Mar 31, 2014 at 03:04:29PM -0700, Kevin DuBois wrote:
> [1] Last I've heard about QtSG, DefaultDisplayBufferCompositor is the place
> that needs replacement). Correct me if things have changed :)
QtSG provides its own rendering threads, which are difficult to manage
externally and to dise
I think this is essentially what I was trying to get at in the
"Compositor / Renderer" thread on 21 March. So we're on the same page.
It's worth noting that the concepts:
DisplayBufferCompositor
DefaultDisplayBufferCompositor
Renderer
GLRenderer
are all specific to MultithreadedComposito
On Tue, Apr 1, 2014 at 12:38 AM, Kevin Gunn
wrote:
On Sun, Mar 30, 2014 at 9:06 PM, Daniel van Vugt
wrote:
This topic sounds like what I've been working on - moving the pieces
around so that anything and everyone can play nicely with Mir. It's
really an evolution toward reaching some c
I too think we should steer clear of a toolkit, and can assume people want
to write their own GL and GLSL. I'm concerned though that we don't have an
obvious location that we want people to plug in new rendering engines
though.
My big concern right now is that I don't see us rallying around the sa
On Sun, Mar 30, 2014 at 9:06 PM, Daniel van Vugt <
daniel.van.v...@canonical.com> wrote:
> This topic sounds like what I've been working on - moving the pieces
> around so that anything and everyone can play nicely with Mir. It's really
> an evolution toward reaching some common interface that Uni
This topic sounds like what I've been working on - moving the pieces
around so that anything and everyone can play nicely with Mir. It's
really an evolution toward reaching some common interface that Unity8/Qt
and other pure OpenGL shells could use simultaneously.
On kdub's points:
> Does it
On 28/03/14 17:47, Mirco Müller wrote:
Am 28.03.2014 20:48, schrieb Kevin DuBois:
...
Given this, what I would want is mir to handle all the junk about
clients, ipc, buffer swapping, etc. I'd just want to write GL; my own
shaders, my own algorithms, my own GL state. [3] I wouldn't really be
inte
Am 28.03.2014 20:48, schrieb Kevin DuBois:
> ...
> Given this, what I would want is mir to handle all the junk about
> clients, ipc, buffer swapping, etc. I'd just want to write GL; my own
> shaders, my own algorithms, my own GL state. [3] I wouldn't really be
> interested in using mir's GL stuff (
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