ace/override our GLRenderer/GLCompositor?
>>
>> br,kg
>>
>>
>>
>> On Thu, Mar 20, 2014 at 12:57 AM, Daniel van Vugt
>> mailto:daniel.van.v...@canonical.com>>
>>
>> wrote:
>>
>> OK, that proposal does have problems
niel van Vugt
mailto:daniel.van.v...@canonical.com>>
wrote:
OK, that proposal does have problems too.
But still I'd like to discuss the possibility that "Renderer"
classes should not exist. They should (somehow) be part of a
hierarchy of "Compositor" cla
r 20, 2014 at 12:57 AM, Daniel van Vugt <
daniel.van.v...@canonical.com> wrote:
> OK, that proposal does have problems too.
>
> But still I'd like to discuss the possibility that "Renderer" classes
> should not exist. They should (somehow) be part of a hierarchy o
#x27;ve been trying to keep my hands out of the compositor/renderer stuff
recently while alan_g and kdub move large parts around, but I keep
thinking of a nicer design and wonder if anyone's thought about it...
Presently we have:
DefaultDisplayBufferCompositor implements bypass decision logic and t
All,
I've been trying to keep my hands out of the compositor/renderer stuff
recently while alan_g and kdub move large parts around, but I keep
thinking of a nicer design and wonder if anyone's thought about it...
Presently we have:
DefaultDisplayBufferCompositor implements bypas