Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-14 Thread Stefan Seifert
Hi! Amazing work! I see some 50 % speed ups in FlightGear and even more. While normally 3D clouds tear performance down to an unflyable stutter, with your branch I can fly in densly clouded conditions at usable framerates. I can now turn all shaders to maximum and enjoy the view. This makes a h

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-15 Thread Stefan Seifert
On Friday 15 February 2013 02:21:56 Vadim Girlin wrote: > I pushed the fix for one problem that I noticed with FlightGear to that > branch, please test if it helps with your lockups as well. I have a commit d6327a397ed54b3b2e40d521a762a380c25cba48 but the lockups still occur: [ 125.082988] rad

Re: [Mesa-dev] r600g: status of my work on the shader optimization

2013-02-26 Thread Stefan Seifert
Good news! I gave the r600-sb branch a good testing at commit 265ae41b1f1d086d35d274c7378c43cddb8215c8 and so far I've not had a single lockup in about 1 1/2 hours of flight time! The downside is that this is with R600_HYPERZ=0. But with HYPERZ enabled, I get lockups on master as well, so it w