[Mesa-dev] Has anyone stressed radeonsi memory?

2017-11-12 Thread Matias N. Goldberg
Hi! I am on a Radeon RX 560 2GB; using mesa git-57c8ead0cd (So... not too new not too old), Kernel 4.12.10 I've been having complaints about our WIP branch of Ogre 2.2 about out of memory crashes, and I fixed them. I made a stress test where 495 textures with very different resolutions (most

Re: [Mesa-dev] Has anyone stressed radeonsi memory?

2017-11-15 Thread Matias N. Goldberg
uestions, that this behavior I saw isn't exactly "normal" or "expected" and I should dedicate some time to see if I can repro in newer versions, and if possible create a small repro. Thanks, Cheers Matias ____ De: Michel Dänzer Para: Matias N.

[Mesa-dev] Review request: [PATCH] Fix grabbing the wrong variant if glDrawPixels is called

2017-07-07 Thread Matias N. Goldberg
bug may not only affect Mesa. I am asking for this patch to be reviewed for inclusion in Mesa. Thanks Matias >From 3db888f8645acd5d41b689ee6522d465bcf71044 Mon Sep 17 00:00:00 2001 Message-Id: <3db888f8645acd5d41b689ee6522d465bcf71044.1499274200.git.dark_syl...@yahoo.com.ar> From: "

[Mesa-dev] Review request: [PATCH] Fix grabbing the wrong variant if glDrawPixels is called

2017-07-07 Thread Matias N. Goldberg
bug may not only affect Mesa. I am asking for this patch to be reviewed for inclusion in Mesa. Thanks Matias >From 3db888f8645acd5d41b689ee6522d465bcf71044 Mon Sep 17 00:00:00 2001 Message-Id: <3db888f8645acd5d41b689ee6522d465bcf71044.1499274200.git.dark_syl...@yahoo.com.ar> From: "

Re: [Mesa-dev] [PATCH 5/5] radeonsi: allow out-of-order rasterization in commutative blending cases

2017-09-21 Thread Matias N. Goldberg
I'm reviewing the patch and there's something that confuses me about radeonsi_assume_no_z_fights (which got implemented in a later patch). It appears to be that part of the logic is flawed. Please correct me whenever you feel I misunderstood what is going on. Assuming colour writes are enabled,

Re: [Mesa-dev] Playing with display timing -- VK_MESA_present_period

2020-02-03 Thread Matias N. Goldberg
Hi! I read your article. What I feel are missing are just minor pesky details: 1. Written as is, the frame being submitted is rounded up to display timing, delaying *future* frames.But there is no way to delay the *currently displaying frame* (i.e. the 'previous' frame). Right now if frame N wa