Are there any known issues with using usampler2D on a GL_R32UI texture
in llvmpipe from within a VS/FS? I'm getting expected results on
Nvidia drivers (proprietary), but not with mesa llvmpipe (always get
zero).
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x27;t seem to get any error or warning
messages about this.
It seems like incomplete textures would be a very handy thing to know
about when debugging.
Thanks again,
Andrew
On Wed, Feb 1, 2017 at 5:31 PM, Roland Scheidegger wrote:
> Am 01.02.2017 um 05:32 schrieb Andrew A.:
>> Are t
Hello,
I'm using Mesa's software renderer for the purposes of regression
testing in our graphics software. We render various scenes, save a
screencap of the framebuffer for each scene, then compare those
framebuffer captures to previously known-good captures.
Across runs of these tests on the sam
> Am 29.11.2016 um 15:18 schrieb Jose Fonseca:
>> Actually, IIUC https://github.com/divVerent/s2tc/wiki/libtxc_dxtn picks
>> colors at random, so its possible you have the same version of s2tc
>> library, but random colors are being picked.
>>
>> If so, you might to hack s2tc to not pick colors at
Hello,
I often pull down the latest mesa from the git repo and find that I
have to muck around with building several different llvm versions
before I find one that mesa will successfully build/link against.
For any given mesa git revision, how can I find out which llvm version
it should be built
On Wed, Feb 7, 2018 at 1:16 AM, Andrew A. wrote:
> Hello,
>
> I often pull down the latest mesa from the git repo and find that I
> have to muck around with building several different llvm versions
> before I find one that mesa will successfully build/link against.
>
> F
On Wed, Feb 7, 2018 at 1:37 AM, Michel Dänzer wrote:
> For a non-current snapshot of Mesa Git master, one may have to find an
> LLVM SVN snapshot from around the same time.
Just so I understand, a statement like "Try repro'ing the bug in svn
commit x of mesa from last year" doesn't wind up being