Hello,
I was curious if there are any near/medium-term plans to add compute
shader support to the following:
llvmpipe?
openswr?
Thanks!
Andrew
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My application requires PIPE_CAP_MIXED_COLORBUFFER_FORMATS and I
noticed that it is not enabled for softpipe. I hardcoded it to be
turned on and did not notice any ill effects so far.
Is it necessary that PIPE_CAP_MIXED_COLORBUFFER_FORMATS be disabled
for softpipe?
Is there any possibility that SWR will see GL_ARB_copy_image support
sometime soon?
Thanks,
Andrew
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On Mon, Nov 14, 2016 at 10:37 AM, Ilia Mirkin wrote:
> My guess is that it can just be flipped on. You can force-enable it
> with MESA_EXTENSION_OVERRIDE=GL_ARB_copy_image to see if it works.
This does indeed get rid of the error. I'm still getting a white clear
color in my OpenGL application, an
On Sun, Nov 13, 2016 at 11:58 PM, A223 A223 wrote:
> Hello,
>
> I was curious if there are any near/medium-term plans to add compute
> shader support to the following:
>
> llvmpipe?
> openswr?
CCing Ilia Mirkin, as I feel you may know something about this
On Mon, Nov 14, 2016 at 11:10 AM, Ilia Mirkin wrote:
> On Mon, Nov 14, 2016 at 1:53 PM, A223 A223 wrote:
>> On Mon, Nov 14, 2016 at 10:37 AM, Ilia Mirkin wrote:
>>> My guess is that it can just be flipped on. You can force-enable it
>>> with MESA_EXTENSION_OVERRIDE=