I think the question about PGO is this: are the profiles of the users'
applications gonna be the same as the profile that is collected from
the benchmarks?
Eg. if the test benchmark uses different draw calls or triggers
different shader compiler code paths than a your favourite game, in
theory PGO
Hi,
On 13.2.2020 10.38, Timur Kristóf wrote:
I think the question about PGO is this: are the profiles of the users'
applications gonna be the same as the profile that is collected from
the benchmarks?
Eg. if the test benchmark uses different draw calls or triggers
different shader compiler code
On 2020-02-12 7:46 p.m., Marek Olšák wrote:
> How do you enable LTO+PGO? Is it something we could enable by default for
> release builds?
Enabling LTO for Mesa, I get a lot of warnings about issues affecting it
specifically, making me doubt that it's currently safe in general, in
particular for th
meson has buildtins for both of these, -Db_lto=true turns on lto, for pgo you
would run:
meson build -Db_pgo=generate
ninja -C build
meson configure build -Db_pgo=use
ninja -C build
Quoting Marek Olšák (2020-02-12 10:46:12)
> How do you enable LTO+PGO? Is it something we could enable by default
[Forked from the other thread]
Guys, we could run some simple tests similar to piglit/drawoverhead as the
last step of the pgo=generate build. Tests like that should exercise the
most common codepaths in drivers. We could add subtests that we care about
the most.
Marek
On Thu., Feb. 13, 2020, 13
Hi list,
Mesa 20.0.0-rc3 is now available. This is a much smaller release than last time,
things seem to be slowing down nicely, and the number of opened issues/MRs
against the 20.0 release milestone is 2; I'm hopeful that means we can have the
20.0 release next week, and begin the normal release
I actually spent a bunch of time toying with PGO a couple of years ago. I got
the guidance all working and was able to train it, but what we found was that it
made the specific workloads we threw at it much faster, but it made every real
world use case I tried (playing a game, running piglit, gnome
Hi List,
Mesa 19.3.4 is now available.
There's lots of stuff here, but also a ton of release process data changes.
We've got changes all over the tree, but aco and anv are leading the way in
changes.
Dylan
Shortlog
Bas Nieuwenhuizen (1):
radv: Do not set SX DISABLE bits for RB
I wonder what PGO really does other than placing likely/unlikely.
Marek
On Thu., Feb. 13, 2020, 13:43 Dylan Baker, wrote:
> I actually spent a bunch of time toying with PGO a couple of years ago. I
> got
> the guidance all working and was able to train it, but what we found was
> that it
> made
On Fri, 14 Feb 2020 at 08:22, Marek Olšák wrote:
>
> I wonder what PGO really does other than placing likely/unlikely.
With LTO it can do a lot more, like grouping hot functions into closer
regions so they avoid TLB misses and faults etc.
Dave.
___
mes
Yeah I guess it reduces instruction cache misses, but then other codepaths
are likely to get more misses.
Does it do anything smarter?
Marek
On Thu., Feb. 13, 2020, 17:52 Dave Airlie, wrote:
> On Fri, 14 Feb 2020 at 08:22, Marek Olšák wrote:
> >
> > I wonder what PGO really does other than pl
The GCC wiki says:
"GCC uses execution profiles consisting of basic block and edge frequency
counts to guide optimizations such as instruction scheduling, basic block
reordering, function splitting, and register allocation."
More info here:
https://gcc.gnu.org/wiki/AutoFDO/Tutorial
Timur
On F
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