https://bugs.freedesktop.org/show_bug.cgi?id=109394
tempel.jul...@gmail.com changed:
What|Removed |Added
Summary|dark lines visual |dark lines visual
https://bugs.freedesktop.org/show_bug.cgi?id=109394
--- Comment #5 from tempel.jul...@gmail.com ---
I also reported it to amdvlk developers:
https://github.com/GPUOpen-Drivers/AMDVLK/issues/83
But as it has turned out on the DXVK bugtracker, wined3d + radeonsi (OpenGL)
shows exactly the same type
https://bugs.freedesktop.org/show_bug.cgi?id=109394
--- Comment #6 from Rhys Perry ---
I think this is a game bug: it's using implicit derivatives when sampling
textures in non-uniform control flow. In the GLSL and SPIR-V spec, the results
are undefined. I think it's the same with HLSL.
Since th
https://bugs.freedesktop.org/show_bug.cgi?id=109574
--- Comment #12 from Gert Wollny ---
for one thing you are actually running different versions of mesa:
This is the 2600:
-Device: AMD RV630 (DRM 2.50.0 / 4.15.0-45-generic, LLVM 7.0.0) (0x9589)
-Version: 18.3.3
and this is the 4850:
https://bugs.freedesktop.org/show_bug.cgi?id=109599
Bug ID: 109599
Summary: small shadows are not drawn in Heroes of the Storm
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
https://bugs.freedesktop.org/show_bug.cgi?id=109599
--- Comment #1 from tempel.jul...@gmail.com ---
And once again, I forgot explicitly mentioning the GPU (it's on the screenshots
though):
It's a Polaris RX 580 card.
--
You are receiving this mail because:
You are the QA Contact for the bug.
You
https://bugs.freedesktop.org/show_bug.cgi?id=109574
--- Comment #13 from v...@tuta.io ---
Now I have Padoka PPA installed in both systems. Problem still occurs. I tried
again "R600_DEBUG=nosb blender" and "R600_DUMP_SHADERS=1 blender" but nothing's
changed.
--
You are receiving this mail becaus
https://bugs.freedesktop.org/show_bug.cgi?id=109532
--- Comment #19 from andrii simiklit ---
(In reply to Ian Romanick from comment #18)
> (In reply to asimiklit from comment #7)
> > (In reply to Ilia Mirkin from comment #2)
> > > Looks like this is happening in link_uniform_blocks. The type gets
For some reason we don't use view volume clipping by default, and use
scissors instead. These scissors were set to an 8k max fb size, while
the driver advertises 16k-sized framebuffers.
Signed-off-by: Ilia Mirkin
Cc:
---
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 4 ++--
1 file changed, 2