https://bugs.freedesktop.org/show_bug.cgi?id=91314
Bug ID: 91314
Summary: The Witcher 2 (native) fails to start, throws
"Assertion `img->_BaseFormat != -1' failed."
Product: Mesa
Version: git
Hardware: Other
On Sun, 2015-07-12 at 15:47 +1000, Timothy Arceri wrote:
> Currently only one ir assignment is removed for each var in a single
> dead code optimisation pass. This means if a var has more than one
> assignment, then it requires all the glsl optimisations to be run again
> for each additional assign
2015-07-12 1:17 GMT+02:00 Timothy Arceri :
> Currently only one ir assignment is removed for each var in a single
> dead code optimisation pass. This means if a var has more than one
> assignment, then it requires all the glsl optimisations to be run again
> for each additional assignment to be rem
Am Sonntag, 12. Juli 2015, 03:55:22 schrieb Dave Airlie:
> From: Dave Airlie
>
> This adds the translation from TGSI to AMDGPU llvm backend, for the
> 64-bit opcodes. The backend pretty much handles everything for us
> fine. There is one patch required for SI DFRAC support, that I know
> off.
>
On Sun, 2015-07-12 at 13:38 +0200, Thomas Helland wrote:
> 2015-07-12 1:17 GMT+02:00 Timothy Arceri :
> > snip
> >
> Hi Timothy,
>
> Just gave your patch a whirl through my shader-db.
> Three runs on master and three runs with your path seems
> to cut my shader-db run from aprox 117 secs to 112.
Hello
Would you prefer --enable-opencl-icd that install in
$sysconfdir/OpenCL/vendors by default and can be forced to /etc/OpenCL/vendors
with something like --enable-opencl-icd=standard-path?
EdB
On Wednesday 06 May 2015 23:34:26 EdB wrote:
> The standard ICD file path is /etc/OpenCL/vendor/.
https://bugs.freedesktop.org/show_bug.cgi?id=91314
--- Comment #1 from Ilia Mirkin ---
For those of us without the game, could you figure out what internalFormat is?
in gdb, do
p internalFormat
p *img->TexObject
bt
that should provide some useful info. And/or if you could provide a trace,
whic
https://bugs.freedesktop.org/show_bug.cgi?id=91314
Ilia Mirkin changed:
What|Removed |Added
CC||imir...@alum.mit.edu,
|
I asked this on IRC, but figured I'd get wider distribution for the
question. The situation is that nv50 doesn't support RGBA32 MS8
textures. However QuerySamplesForFormat will try its hardest to find
supported sample counts, which means it'll go down st/mesa's fallback
format list, which includes
From: Marek Olšák
v2: The fix for the darkness in Ubuntu Unity is in the hunk
with the 4-line comment.
---
src/gallium/state_trackers/dri/dri2.c | 2 ++
src/gallium/state_trackers/dri/dri_drawable.c | 7 ++-
src/gallium/state_trackers/dri/dri_screen.c | 23 +++
From: Anatoli Antonovitch
---
src/gallium/state_trackers/dri/dri_query_renderer.c | 14 ++
1 file changed, 14 insertions(+)
diff --git a/src/gallium/state_trackers/dri/dri_query_renderer.c
b/src/gallium/state_trackers/dri/dri_query_renderer.c
index 4a28ac3..ea31b6c 100644
--- a/src
From: Marek Olšák
v2: add missing "break"
---
src/egl/drivers/dri2/egl_dri2.c | 41 ++---
src/egl/drivers/dri2/egl_dri2.h | 6 +
src/egl/drivers/dri2/platform_android.c | 4
src/egl/drivers/dri2/platform_drm.c | 9 +---
src/egl/driv
From: Marek Olšák
---
include/GL/internal/dri_interface.h | 5 +
src/egl/drivers/dri2/egl_dri2.c | 23 +++
src/egl/drivers/dri2/egl_dri2.h | 1 +
3 files changed, 29 insertions(+)
diff --git a/include/GL/internal/dri_interface.h
b/include/GL/internal/dri_inter
Hi,
These are the last EGL 1.5 bits. I have fixed the Ubuntu Unity darkness issue
in patch 1 and dropped the ugly workaround from libGL.
Please help review the patches.
Thanks,
Marek
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Reviewed-by: Marek Olšák
Marek
On Sun, Jul 12, 2015 at 4:55 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> This adds the translation from TGSI to AMDGPU llvm backend, for the
> 64-bit opcodes. The backend pretty much handles everything for us
> fine. There is one patch required for SI DFRAC su
On Sun, Jul 12, 2015 at 7:30 PM, Ilia Mirkin wrote:
> I asked this on IRC, but figured I'd get wider distribution for the
> question. The situation is that nv50 doesn't support RGBA32 MS8
> textures. However QuerySamplesForFormat will try its hardest to find
> supported sample counts, which means
https://bugs.freedesktop.org/show_bug.cgi?id=91314
--- Comment #3 from Ilia Mirkin ---
Created attachment 117078
--> https://bugs.freedesktop.org/attachment.cgi?id=117078&action=edit
make ChooseTextureFormat look at samples
Untested beyond compilation. [and not even for radeon]
--
You are re
Am 12.07.2015 um 19:30 schrieb Ilia Mirkin:
> I asked this on IRC, but figured I'd get wider distribution for the
> question. The situation is that nv50 doesn't support RGBA32 MS8
> textures. However QuerySamplesForFormat will try its hardest to find
> supported sample counts, which means it'll go
https://bugs.freedesktop.org/show_bug.cgi?id=90264
--- Comment #35 from Heiko ---
Just some more input
Debuggable with smth like
`/usr/lib/chromium-browser/chrome --user-data-dir=/tmp/fake --no-sandbox
--enable-gpu-debugging --gpu-launcher="xterm -e gdb --args"` and break at
gfx::NativeViewGLS
Hi Samuel.
Thanks, patch v2 is on the way.
> I guess the piglit tests you mention in the commit log are going to
> check these cases, right?
That's right following tests are done:
* binary operator
* unary operators
* ternary operator
* comparison operators (except equal and nequal opera
On 10.07.2015 12:44, Michel Dänzer wrote:
> On 10.07.2015 05:13, Emil Velikov wrote:
>> The original code only half considered hyperz as an option. As per
>> previous commit "major != 2 cannot occur" we can simply things, and
>> allow users to set the option if they choose to do so.
>>
>> Signed-of
Hey,
So i tried to get ARB_gpu_shader5 indirect sampler support to work in radeonsi,
The attached patch to mesa adds support, but the llvm backend appears
to do the wrong thing, and I'm not sure how to fix it.
So the image sampling functions needs the resource and sampler address in SGPR,
So I
On 10/07/15 22:47, Jordan Justen wrote:
> On 2015-07-10 03:13:44, Iago Toral Quiroga wrote:
>> From: Samuel Iglesias Gonsalvez
>>
>> Extend the existing lower_ubo_reference pass to also detect SSBO writes
>> and lower them to __intrinsic_store_ssbo intrinsics.
>>
>> Signed-off-by: Samuel Iglesia
https://bugs.freedesktop.org/show_bug.cgi?id=91314
--- Comment #4 from Iago Toral ---
(In reply to Ilia Mirkin from comment #2)
> So from the backtrace on IRC we see:
>
> #5 0xb6ab9a64 in init_teximage_fields_ms (ctx=,
> img=0x204c7420, width=, height=0, depth=0, border=0,
> internalFormat
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