[Mesa-dev] [Bug 85203] [DRI2][RadeonSI] Pageflip completion event has impossible msc.

2015-05-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=85203 --- Comment #15 from emilio.more...@gmail.com --- I'm having the same problems in ubuntu 15.04 amd64. I trigger it by playing Dota 2.This message is the last one shown in the logs. -- You are receiving this mail because: You are the assignee for

[Mesa-dev] [Bug 90383] assembly enabled mesa crashes dota2

2015-05-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=90383 --- Comment #3 from Sylvain BERTRAND --- I can't, segfault happens into a thread with a corrupted stack (gdb says) But I get some "Mesa: User error: GL_INVALID_OPERATION in function(invalid call)" in log, only when asm is on. (I suspect strongly

Re: [Mesa-dev] [PATCH 07/19] gallium: add patch_vertices to draw info

2015-05-10 Thread Marek Olšák
On Sun, May 3, 2015 at 12:18 PM, Glenn Kennard wrote: > On Sat, 02 May 2015 22:16:31 +0200, Ilia Mirkin > wrote: > >> Signed-off-by: Ilia Mirkin >> --- >> src/gallium/include/pipe/p_state.h | 2 ++ >> 1 file changed, 2 insertions(+) >> >> diff --git a/src/gallium/include/pipe/p_state.h >> b/src

Re: [Mesa-dev] [PATCH 01/19] gallium: add tessellation shader types

2015-05-10 Thread Marek Olšák
On Sun, May 3, 2015 at 12:19 PM, Glenn Kennard wrote: > On Sat, 02 May 2015 22:16:25 +0200, Ilia Mirkin > wrote: > >> Signed-off-by: Ilia Mirkin >> --- >> src/gallium/auxiliary/tgsi/tgsi_info.c | 4 >> src/gallium/auxiliary/tgsi/tgsi_strings.c | 4 +++- >> src/gallium/auxiliary/tgsi/t

[Mesa-dev] [Bug 90383] assembly enabled mesa crashes dota2

2015-05-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=90383 --- Comment #4 from Sylvain BERTRAND --- I did excise the glapi/mapi x86 assembly code. Working and no more "Mesa: User error: GL_INVALID_OPERATION in function(invalid call)". This is where bad things are happening. This bug seems to be not rela

[Mesa-dev] [PATCH] r600: use pipe->hw prim convert from radeonsi

2015-05-10 Thread Dave Airlie
This avoids future addition to PIPE_PRIM_ from causing regressions on r600g. Signed-off-by: Dave Airlie --- src/gallium/drivers/r600/r600_state_common.c | 31 ++-- 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/src/gallium/drivers/r600/r600_state_common.c

Re: [Mesa-dev] [PATCH] r600: use pipe->hw prim convert from radeonsi

2015-05-10 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Sun, May 10, 2015 at 10:25 PM, Dave Airlie wrote: > This avoids future addition to PIPE_PRIM_ from causing regressions > on r600g. > > Signed-off-by: Dave Airlie > --- > src/gallium/drivers/r600/r600_state_common.c | 31 > ++-- > 1 fi

[Mesa-dev] [Bug 85203] [DRI2][RadeonSI] Pageflip completion event has impossible msc.

2015-05-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=85203 --- Comment #16 from emilio.more...@gmail.com --- For future reference: I disabled vsync and lowered the game settings for Dota2. I was able to play for 2 hours without problems. I haven't tested it more than that. -- You are receiving this mail

Re: [Mesa-dev] [PATCH 5/9] egl/wayland: Implement DRI_PRIME support

2015-05-10 Thread Axel Davy
On Fri, 8 May 2015, Emil Velikov wrote: Shouldn't we authenticate with the correct gpu or master/render node ? This implementation will auth with GPU1, and then use GPU2 which seems a bit odd. I might be missing something ? The original patches did do differently: when GPU1 was discovered to

Re: [Mesa-dev] [Nouveau] [PATCH] nv50/ir: only enable mul saturate on G200+

2015-05-10 Thread Pierre Moreau
Tested-by: Pierre Moreau - Mail original - > Commit 44673512a84 enabled support for saturating fmul. However > experimentally this does not seem to work on the older chips. > Restrict > the feature to G200 (NVA0) and later. > > Reported-by: Pierre Moreau > Bugzilla: https://bugs.freedes

[Mesa-dev] [Bug 90383] assembly enabled mesa crashes dota2

2015-05-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=90383 --- Comment #5 from Tapani Pälli --- It looks to me you are trying to do a 32bit build (?) what is included in $steam_i686_gnu_target variable? You should give following flags to make sure things go ok (see docs/autoconf.html): "./configure CC