On 02/18/2014 05:20 PM, Emil Velikov wrote:
> Signed-off-by: Emil Velikov
> ---
> src/mesa/drivers/dri/radeon/radeon_screen.c | 13 +++--
> 1 file changed, 7 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c
> b/src/mesa/drivers/dri/radeon/radeon
On 02/12/2014 05:17 PM, Emil Velikov wrote:
> ... over the one provided by the headers.
> Explicitly set extension members to improve clarity.
>
> Signed-off-by: Emil Velikov
> ---
> include/GL/internal/dri_interface.h | 3 +++
> src/glx/drisw_glx.c | 11 ++-
> 2 files c
On 02/09/2014 01:50 AM, Juha-Pekka Heikkilä wrote:
> The place which cause Klocwork to highlight this is at
> src/mesa/main/ff_fragment_shader.cpp around line 897 where it says:
>
> ...
> float const_data[4] = {
> float(1 << rgb_shift),
> float(1 << rgb_shift),
> float
https://bugs.freedesktop.org/show_bug.cgi?id=75061
--- Comment #5 from Michel Dänzer ---
Created attachment 94321
--> https://bugs.freedesktop.org/attachment.cgi?id=94321&action=edit
Bail if rr->buf is NULL
Does this patch help?
(In reply to comment #3)
> valgrind + hellgrind
Thanks, but the
I tested these patches out and they seem to work well enough for my test cases.
-Jeff
On Feb 14, 2014, at 8:06 PM, Roland Scheidegger wrote:
> FWIW I've just cleaned 1/3 and 3/3 up a little and splitted it off into
> two patches (I really want to be able to track any changes this might
> cause
Signed-off-by: Ilia Mirkin
---
All the arb_texture_cube_map_array piglits pass except the sampler-cube-shadow
one. However, nva0+ appear to all fail at the non-array version of that test,
sampler-cube-shadow, so I think it's very likely to be related. Probably some
sampler setup bits changed.
s
This variable is no longer needed after the cleanup to the
code prior to the first arrays of array series
Signed-off-by: Timothy Arceri
---
src/glsl/ast.h | 8 ++--
1 file changed, 2 insertions(+), 6 deletions(-)
diff --git a/src/glsl/ast.h b/src/glsl/ast.h
index 0bda28d..1191900 100644
---
Since 73bc6061f5c3b6a3bb7a8114bb2e1ab77d23cfdb, Z16 support is not advertised
for OpenGL ES contexts due to the terrible performance. It is still enabled
for desktop GL because it was believed GL 3.0+ requires Z16.
It turns out only GL 3.0 requires Z16, and that is corrected in later GL
versions.
Reviewed-by: Matt Turner
I'll commit this soon.
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