https://bugs.freedesktop.org/show_bug.cgi?id=64450
Roland Scheidegger changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=64170
--- Comment #2 from Roland Scheidegger ---
*** Bug 64450 has been marked as a duplicate of this bug. ***
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Hi!
It is a complete difference. I always had the feeling that colors were
to dark since I switched to GLSL. But no comparison, so I didn´t report
I think.
Looks marvellously now.
I got some hangs tough:
[151564.311483] [drm:i915_hangcheck_hung] *ERROR* Hangcheck timer elapsed...
GPU hung
[15
The coordinates need to be inverted between glX and gallium.
---
src/gallium/state_trackers/glx/xlib/xm_api.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/state_trackers/glx/xlib/xm_api.c
b/src/gallium/state_trackers/glx/xlib/xm_api.c
index e426192..4f10b84 1006
We flush pending rendering before running CopySubBuffer, which
ensures that the right bits get to the screen.
---
src/gallium/state_trackers/glx/xlib/xm_api.c | 4
1 file changed, 4 insertions(+)
diff --git a/src/gallium/state_trackers/glx/xlib/xm_api.c
b/src/gallium/state_trackers/glx/xlib
Parsing and ir construction is required for optimization only,
it's unnecessary if we only need to print shader dump.
This should make new disassembler more tolerant to any new
features in the bytecode.
Signed-off-by: Vadim Girlin
---
src/gallium/drivers/r600/sb/sb_bc.h | 27 ++--
src
All uses of 'texImage' were removed in commit
77a405dba7f70f8a47655e90774a5ecf5c88a6ed.
Fixes "Unused pointer value" defect reported by Coverity.
Signed-off-by: Vinson Lee
---
src/mesa/state_tracker/st_cb_fbo.c | 4
1 file changed, 4 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_