On 02/11/2012 01:13 PM, Eric Anholt wrote:
On Fri, 10 Feb 2012 22:24:08 -0800, Kenneth Graunke
wrote:
We don't want to use brw->sampler.count here, as it includes samplers
used only by the FS...which is most of them.
This also lets us drop the CACHE_NEW_SAMPLER dirty bit on Gen6.
My plan fo
Marek Olšák [2012-01-23 13:32]:
> For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
> the perfect place for a fallback.
This breaks lighting in Heroes of Newerth on my rv730:
http://files.code-monkey.de/frag_color_clamp_bad.png (after patch)
http://files.code-monkey.de/frag_
On Fri, Feb 10, 2012 at 12:42 AM, Eric Anholt wrote:
> We just abort later, but at least this should result in more
> informative bug reports.
> ---
> src/mesa/drivers/dri/i965/brw_fs.cpp | 3 +++
> 1 files changed, 3 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw
On Wed, Feb 8, 2012 at 8:11 PM, Zhigang Gong
wrote:
> On Wed, Feb 08, 2012 at 02:46:42PM -0800, Eric Anholt wrote:
>> On Wed, 8 Feb 2012 16:19:38 +0800, zhigang.g...@linux.intel.com wrote:
>> > From: Zhigang Gong
>> >
>> > If the system support tls, we prefer to enable it by default
>> > just as
On 02/12/2012 06:49 AM, nobled wrote:
On Fri, Feb 10, 2012 at 12:42 AM, Eric Anholt wrote:
We just abort later, but at least this should result in more
informative bug reports.
---
src/mesa/drivers/dri/i965/brw_fs.cpp |3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a
https://bugs.freedesktop.org/show_bug.cgi?id=45578
Alexander von Gluck changed:
What|Removed |Added
Platform|x86-64 (AMD64) |All
OS/Version|Linux (All)
https://bugs.freedesktop.org/show_bug.cgi?id=45967
Bug #: 45967
Summary: piglit getteximage-invalid-format-for-packed-type
regression
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
https://bugs.freedesktop.org/show_bug.cgi?id=45932
Kyle Evans changed:
What|Removed |Added
Platform|Other |x86-64 (AMD64)
OS/Version|All
Christian König wrote:
This is a shader based median filter, generally
used for noise reduction, it could still need some
improvements, but should usually work out of the box.
Hi Christian.
I haven't really tested these properly yet, but did find a small issue
with low strength denoise and mp
Commit dc7f449d1ac53a66e6efb56ccf2a5953418a26ca introduced a new method
for avoiding MOVs: try to rewrite the destination of the instruction
that produced the RHS so it writes into the LHS.
Unfortunately, this is not safe for texturing operations, as they
return a set of four contiguous registers.
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