On Fri, Aug 12, 2011 at 3:30 AM, Brian Paul wrote:
> On 08/11/2011 11:09 AM, Ian Romanick wrote:
>>
>> -BEGIN PGP SIGNED MESSAGE-
>> Hash: SHA1
>>
>> On 08/04/2011 06:29 AM, Brian Paul wrote:
>>>
>>> On 08/04/2011 06:31 AM, Benjamin Franzke wrote:
Fixes https://bugs.freedesktop.o
On Fri, Aug 12, 2011 at 3:59 PM, Chia-I Wu wrote:
> On Fri, Aug 12, 2011 at 3:30 AM, Brian Paul wrote:
>> On 08/11/2011 11:09 AM, Ian Romanick wrote:
>>>
>>> -BEGIN PGP SIGNED MESSAGE-
>>> Hash: SHA1
>>>
>>> On 08/04/2011 06:29 AM, Brian Paul wrote:
On 08/04/2011 06:31 AM, Benja
Am Donnerstag, den 11.08.2011, 12:04 -0400 schrieb Younes Manton:
> It's been brought to my attention that the source this is based on is
> GPL'd, which means it needs to go before 7.12 is released since it's
> incompatible with Mesa's MIT license.
That is actually not so problematic as it sounds
On Fri, 2011-08-12 at 07:48 +0200, Andreas Fänger wrote:
> OSMesa for gallium would be really helpful. Are there plans to
> implement some sort of antialising (GL_POLYGON_SMOOTH, fsaa) in
> softpipe/llvmpipe?
>
MLAA works with softpipe and llvmpipe:
http://candgsoc.host56.com/
--
Cheers,
Sven Ar
2011/8/12 Christian König :
> Am Donnerstag, den 11.08.2011, 12:04 -0400 schrieb Younes Manton:
>> It's been brought to my attention that the source this is based on is
>> GPL'd, which means it needs to go before 7.12 is released since it's
>> incompatible with Mesa's MIT license.
>
> That is actua
Hi, this patch calls corresponding destroyContext in egl_dri2 and egl_glx
driver.
Any comment?
Cooper
---
src/egl/drivers/dri2/egl_dri2.c | 17 +
src/egl/drivers/glx/egl_glx.c | 18 ++
2 files changed, 35 insertions(+), 0 deletions(-)
diff --git a/src/egl/d
This patch fixes a bug when lowering an integer division:
x/y
to a multiplication by a reciprocal:
int(float(x)*reciprocal(float(y)))
If x was a a plain int and y was an ivecN, the lowering pass
incorrectly assigned the type of the product to be float, when in fact
it should be vecN. This
Am Freitag, den 12.08.2011, 10:49 -0400 schrieb Younes Manton:
> Sorry, by incompatible I didn't mean that you couldn't use them
> together, but that one is more restrictive than the other. Like the
> discussion you quoted states, if you combine MIT and GPL you have to
> satisfy both of them, which
Hey,
On 08/12/2011 07:42 PM, Christian König wrote:
> Am Freitag, den 12.08.2011, 10:49 -0400 schrieb Younes Manton:
>> Sorry, by incompatible I didn't mean that you couldn't use them
>> together, but that one is more restrictive than the other. Like the
>> discussion you quoted states, if you com
This patch does pack some simple varyings in shader object.
It tested it against mandelbrot mesa-demos and nexuiz-glx
(where there are varying packing opportunities) and I didn't
notice any visual change.
I didn't see any noticeable performance improvement either,
but I did not benchmark this pat
This optimisation pass will look for and pack together float,
vec2, vec3 varyings in fragment shaders and transform the vertex
shader accordingly. It might improve performance depending on
the hardware.
---
src/glsl/Makefile |1 +
src/glsl/linker.cpp|3 +
src/glsl/pack_var
> -Original Message-
> Subject: [Mesa-dev] [PATCH] Implementing varying packing
>
> This optimisation pass will look for and pack together float,
> vec2, vec3 varyings in fragment shaders and transform the vertex
> shader accordingly. It might improve performance depending on
> the hardwar
2011/8/12 Christian König :
> Am Freitag, den 12.08.2011, 10:49 -0400 schrieb Younes Manton:
>> Sorry, by incompatible I didn't mean that you couldn't use them
>> together, but that one is more restrictive than the other. Like the
>> discussion you quoted states, if you combine MIT and GPL you have
Why not ask the original author to relicense?
2011/8/12 Marek Olšák
> 2011/8/12 Christian König :
> > Am Freitag, den 12.08.2011, 10:49 -0400 schrieb Younes Manton:
> >> Sorry, by incompatible I didn't mean that you couldn't use them
> >> together, but that one is more restrictive than the other
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