[Mesa-dev] [PATCH] nvfx: fill some PIPE_CAPs

2011-05-14 Thread Francesco Marella
-Francesco From 1ef3ca3ca59ae9e95e06c0a999794422fa94afa4 Mon Sep 17 00:00:00 2001 From: Francesco Marella Date: Thu, 12 May 2011 13:27:09 +0200 Subject: [PATCH] nvfx: fill some PIPE_CAPs Signed-off-by: Francesco Marella --- src/gallium/drivers/nvfx/nvfx_screen.c |6 ++ 1 files changed,

[Mesa-dev] [Bug 37205] New: [GLSL] Norsetto shadow mapping: error: type mismatch

2011-05-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37205 Summary: [GLSL] Norsetto shadow mapping: error: type mismatch Product: Mesa Version: git Platform: Other URL: http://norsetto.site11.com/?db_select=shadow&page_id=9 7

[Mesa-dev] [Bug 37205] [GLSL] Norsetto shadow mapping: error: type mismatch

2011-05-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37205 --- Comment #1 from Marek Olšák 2011-05-14 08:50:04 PDT --- I guess the problem is: offset.y = 0; But it should be: offset.y = 0.0; It looks like a bug in the demo. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email

[Mesa-dev] [Bug 37205] [GLSL] Norsetto shadow mapping: error: type mismatch

2011-05-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37205 Sven Arvidsson changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 37205] [GLSL] Norsetto shadow mapping: error: type mismatch

2011-05-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37205 --- Comment #3 from Kenneth Graunke 2011-05-14 10:14:19 PDT --- Yep, that's the issue. The GLSL 1.10 specification, Chapter 4, explicitly states "There are no implicit conversions between types." Another alternative is to use #version 120. GL

Re: [Mesa-dev] [PATCH 08/11] i965/fs: Fix GPU hang on texture2d-bias on pre-Ironlake.

2011-05-14 Thread Eric Anholt
On Fri, 13 May 2011 16:47:56 -0700, Kenneth Graunke wrote: > On 05/12/2011 09:05 PM, Eric Anholt wrote: > > In the 16-wide rework, I missed that we were setting some things to be > > SIMD16 mode (corresponding to their setup in emit_texture_gen4()). > > --- > > src/mesa/drivers/dri/i965/brw_fs.

Re: [Mesa-dev] [PATCH 10/11] i965/gen6: Add support for point min/max size from ARB_point_parameters.

2011-05-14 Thread Eric Anholt
On Fri, 13 May 2011 15:56:28 -0700, Kenneth Graunke wrote: > On 05/12/2011 09:05 PM, Eric Anholt wrote: > > Fixes glean pointAtten. > > --- > > src/mesa/drivers/dri/i965/gen6_sf_state.c |9 +++-- > > 1 files changed, 7 insertions(+), 2 deletions(-) > > > > diff --git a/src/mesa/drivers

[Mesa-dev] [Bug 35441] [PATCH] Mesa does not find nouveau include files with --enable-shared-dricore

2011-05-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35441 Johannes Obermayr changed: What|Removed |Added Summary|header files (at least |[PATCH] Mesa does not find

[Mesa-dev] [Bug 37150] sRGB textures are too bright in Starcraft 2

2011-05-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37150 --- Comment #12 from Pavel Ondračka 2011-05-14 12:17:58 PDT --- (In reply to comment #6) > I don't know if this is the same bug, but in SC2 the gamma ramped up during > the > loading screen, each time getting brighter and brighter. The only thi

[Mesa-dev] [Bug 37150] sRGB textures are too bright in Starcraft 2

2011-05-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37150 --- Comment #13 from Benjamin Bellec 2011-05-14 19:35:48 PDT --- I must add that I have a similar behavior in some (reproducible) cases in Civilization IV (hence a Wined game) BUT I have ALSO over-brightened scenes in etqw/r600g: I can only play

[Mesa-dev] [PATCH] gallium: block signals for new thread when spawning threads

2011-05-14 Thread Dave Airlie
From: Dave Airlie I'm hard pressed to think of any reason a gallium thread would want to receive a signal, especially considering its probably loaded as a library and you don't want the threads interfering with the main threads signal handling. This solves a problem loading llvmpipe into the X s