On Sun, Jul 11, 2010 at 1:18 AM, Lionel Landwerlin
wrote:
> Thanks for your response, it worked well.
>
> I have another question but first I think I need to give some context.
>
> I'm trying to build an environment on my laptop which mimics what I'm
> going to use on an embedded target. What I ex
On Tue, Jul 13, 2010 at 9:40 AM, Chia-I Wu wrote:
> On Sun, Jul 11, 2010 at 1:18 AM, Lionel Landwerlin
> wrote:
>> Thanks for your response, it worked well.
>>
>> I have another question but first I think I need to give some context.
>>
>> I'm trying to build an environment on my laptop which mim
On Tue, Jul 13, 2010 at 4:25 PM, Lionel Landwerlin
wrote:
> On Tue, Jul 13, 2010 at 9:40 AM, Chia-I Wu wrote:
>> On Sun, Jul 11, 2010 at 1:18 AM, Lionel Landwerlin
>> wrote:
>>> Thanks for your response, it worked well.
>>>
>>> I have another question but first I think I need to give some contex
On Tue, Jul 13, 2010 at 9:57 AM, nobled wrote:
> Fixes a fatal build error when compiling just OpenGL ES libraries, since
> FEATURE_EXT_framebuffer_blit is disabled then, so the BlitFramebuffer
> member doesn't exist.
Is this change enough to make dri_r300 function as a GLES only driver?
To be ho
I'm setting up the Mesa demos repo on a new system. autogen.sh fails
because it can't find GLEW. I think autogen is looking for GLEW in
/usr/include/GL/ and /usr/lib/libGLEW.a instead of using the copy of
GLEW in the demos tree itself.
Dan, can you fix that?
$ ./autogen.sh
[...]
checking
On 07/13/2010 08:07 AM, Brian Paul wrote:
I'm setting up the Mesa demos repo on a new system. autogen.sh fails
because it can't find GLEW. I think autogen is looking for GLEW in
/usr/include/GL/ and /usr/lib/libGLEW.a instead of using the copy of
GLEW in the demos tree itself.
Dan, can you fix
https://bugs.freedesktop.org/show_bug.cgi?id=28790
Alexandros Frantzis changed:
What|Removed |Added
Attachment #36572|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29044
Summary: GLSL compiler tracker
Product: Mesa
Version: git
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
https://bugs.freedesktop.org/show_bug.cgi?id=29044
Ian Romanick changed:
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bugzilla-dae...@freedesktop.org wrote:
> https://bugs.freedesktop.org/show_bug.cgi?id=29044
>
>Summary: GLSL compiler tracker
>Product: Mesa
>Version: git
> Platform: All
> OS/Version: All
>
On 07/12/2010 09:23 PM, Zack Rusin wrote:
Hey,
this is relatively simple: Mesa GPU instructions had no way of representing 2D
register arrays which was especially painful for things like geometry shaders.
It's the same thing Gallium supported for a while meaning
INPUT[index1][index2] syntax. So
https://bugs.freedesktop.org/show_bug.cgi?id=29044
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Dnia poniedziałek 12 lipca 2010 o 23:32:37 Brian Paul napisał(a):
> Maciej Cencora wrote:
> > Dnia poniedziałek 12 lipca 2010 o 20:31:42 Brian Paul napisał(a):
> >> Maciej Cencora wrote:
> >>> Hi,
> >>>
> >>> while working on failing piglit tests I've stumbled on a problem with
> >>> _mesa_meta_Ge
Stable release of mesa-demos
Basic documentation and dat file to dist tarball so various example
could work.
Brian Paul (2):
add dissolve to Makefile.am
index.html - some basic documentation for this stuff
Jerome Glisse (3):
demos: add dat file to extra dist
bezier: use g
On Tue, Jul 13, 2010 at 3:12 AM, Chia-I Wu wrote:
> On Tue, Jul 13, 2010 at 9:57 AM, nobled wrote:
>> Fixes a fatal build error when compiling just OpenGL ES libraries, since
>> FEATURE_EXT_framebuffer_blit is disabled then, so the BlitFramebuffer
>> member doesn't exist.
> Is this change enough
In order to clarify the licensing of mesa-demos i propose to add
the attach copying file. I simply cut/paste the MIT license preserving
the close forbidding use of silicon graphics in advertising for the
software.
I am not a lawyer or anythings close to that so let me know if i did
somethings wro
Hello all,
I just looked at the (intermediate) code produced by the shader compiler. In
the last version, I did not find anything on constant propagation and constant
computations. In the Intel current driver, the final gen code produces an ugly
sequence of computations of constant values (know
To be more precise,
- The shader compiler present in src/mesa/slang is used.
- The glsl shader (randomly taken on the net) is:
void main(){
const float PI = 3.14159265358979323846264;
const float angle = 45.0;
const float rad_angle = angle*PI/180.0;
vec4 a = gl_Vertex;
vec4 b = a;
b.x
On Tuesday 13 July 2010 12:08:15 Brian Paul wrote:
> Looks great, Zack!
>
> Just minor things:
>
> A bunch of the shader setup code in bezier.c could probably be
> replaced by calls to shaderutil.c functions.
Ah, yea, I'll just add something there to be able to link with geometry
shader.
> In
https://bugs.freedesktop.org/show_bug.cgi?id=29052
Summary: [egl] eglGetConfigs should return num of available
configs when parameter configs = NULL
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status:
https://bugs.freedesktop.org/show_bug.cgi?id=29052
--- Comment #1 from Shuang He 2010-07-13 18:59:58 PDT ---
Created an attachment (id=37008)
View: https://bugs.freedesktop.org/attachment.cgi?id=37008
Review: https://bugs.freedesktop.org/review?bug=29052&attachment=37008
Seems this patch works
On Tue, Jul 13, 2010 at 6:47 PM, Zack Rusin wrote:
> On Tuesday 13 July 2010 12:08:15 Brian Paul wrote:
>> Looks great, Zack!
>>
>> Just minor things:
>>
>> A bunch of the shader setup code in bezier.c could probably be
>> replaced by calls to shaderutil.c functions.
>
> Ah, yea, I'll just add som
On Tuesday 13 July 2010 22:54:08 Jakob Bornecrantz wrote:
> I'm wondering how this relate to tgsi_src_register::Indirect ("MOV
> TEMP[0], TEMP[CONST.x]")?
Well, not too much. Indirection is a method of indexing, while this is about
dimensionality of the registers or in particular adding support
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