Re: [Mesa-dev] Current tinderbox regression (ppc64, gallium/auxiliary)

2010-04-29 Thread Michel Dänzer
On Mit, 2010-04-28 at 22:43 -0400, Chris Ball wrote: > http://tinderbox.x.org/builds/2010-04-29-0001/logs/libGL/#build > > draw/draw_vs_ppc.c: In function 'vs_ppc_run_linear': > draw/draw_vs_ppc.c:129: warning: passing argument 5 of 'shader->func' from > incompatible pointer type > draw/draw_vs_

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 b...@o-hand.com changed: What|Removed |Added Summary|GLX extension to mark |Implement |backbuffe

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 --- Comment #2 from b...@o-hand.com 2010-04-29 03:22:24 PDT --- (In reply to comment #1) > There is a mechanism, but we have not implemented it in Mesa yet. I think > GL_EXT_discard_framebuffer (link below), should suit your needs. The intende

[Mesa-dev] [Bug 27884] New: make fails when compiling with LLVM

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27884 Summary: make fails when compiling with LLVM Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 Neil Roberts changed: What|Removed |Added CC||n...@linux.intel.com -- Configure bugmai

[Mesa-dev] [Bug 27884] make fails when compiling with LLVM

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27884 José Fonseca changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 27841] Implement GL_EXT_discard_framebuffer

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27841 --- Comment #3 from Kristian Høgsberg 2010-04-29 05:38:03 PDT --- (In reply to comment #2) > (In reply to comment #1) > > There is a mechanism, but we have not implemented it in Mesa yet. I think > > GL_EXT_discard_framebuffer (link below), sho

[Mesa-dev] [Bug 27896] New: gallium/{llvm, soft}pipe: should set MaxNativeParameters to nonzero

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27896 Summary: gallium/{llvm,soft}pipe: should set MaxNativeParameters to nonzero Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW

Re: [Mesa-dev] Merging GLES1/2 to mesa/main

2010-04-29 Thread Chia-I Wu
2010/4/29 Kristian Høgsberg : > 2010/4/28 Chia-I Wu : >> 2010/4/28 Kristian Høgsberg : >>> 2010/4/27 Kristian Høgsberg : >>> [ I hit send to early there... ] review the patches, or at least just some of them.  The overall approach is >>> >>>  1. Add a API tag to GLcontext so we key off of

[Mesa-dev] Mesa devel requiring Python

2010-04-29 Thread Brian Paul
Was: "Merging GLES1/2 to mesa/main" Chia-I Wu wrote: 2010/4/29 Kristian Høgsberg : Yeah, I noticed... I don't have a good answer. I guess core mesa doesn't generate on the fly because we don't want to require python as part of the build process(?) and also so that when we distribute mesa, al

Re: [Mesa-dev] Mesa (master): util: Add small caps checker helper

2010-04-29 Thread Keith Whitwell
Jakob, A couple of these are a bit misleading - DX10 & DX11 aren't fully supportable without further changes & extensions to gallium, so it seems misleading to have these ever return true - at least until those changes are done. Would it make sense to have a UTIL_CHECK_NONIMPLEMENTED or similar t

Re: [Mesa-dev] Mesa devel requiring Python

2010-04-29 Thread Karl Schultz
On Thu, Apr 29, 2010 at 9:54 AM, Brian Paul wrote: > Was: "Merging GLES1/2 to mesa/main" > > Chia-I Wu wrote: > >> 2010/4/29 Kristian Høgsberg : >> > > Yeah, I noticed... I don't have a good answer. I guess core mesa >>> doesn't generate on the fly because we don't want to require python as >>>

[Mesa-dev] [Bug 27896] gallium/{llvm, soft}pipe: should set MaxNativeParameters to nonzero

2010-04-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27896 José Fonseca changed: What|Removed |Added AssignedTo|mesa-...@lists.freedesktop. |jfons...@vmware.com |or

Re: [Mesa-dev] Mesa (master): util: Add small caps checker helper

2010-04-29 Thread Jakob Bornecrantz
On 2010-04-29 17.11, Keith Whitwell wrote: Jakob, A couple of these are a bit misleading - DX10& DX11 aren't fully supportable without further changes& extensions to gallium, so it seems misleading to have these ever return true - at least until those changes are done. Would it make sense to

Re: [Mesa-dev] mesa-dev Digest, Vol 1, Issue 59

2010-04-29 Thread Török Edwin
On 04/29/2010 08:23 PM, mesa-dev-requ...@lists.freedesktop.org wrote: > > On Thu, 2010-04-29 at 09:02 -0700, Jakob Bornecrantz wrote: >> Module: Mesa >> Branch: master >> Commit: 110a956a645f900e100062fbbe19c5835f9b5476 >> URL: >> http://cgit.freedesktop.org/mesa/mesa/commit/?id=110a956a645f90

[Mesa-dev] RFC: Expose vertex/fragment progam limits in Mesa state tracker

2010-04-29 Thread José Fonseca
We don't have such fined grain capabilities in Gallium drivers yet, so I followed Keith's suggestion of tie the native program limits to the GLSL and SM3 support exported by the driver. I'm selling this as a short term fix. I think we should start thinking in shader caps in gallium, and how fine g

Re: [Mesa-dev] RFC: Expose vertex/fragment progam limits in Mesa state tracker

2010-04-29 Thread Zack Rusin
On Thursday 29 April 2010 14:09:22 José Fonseca wrote: > We don't have such fined grain capabilities in Gallium drivers yet, so I > followed Keith's suggestion of tie the native program limits to the GLSL > and SM3 support exported by the driver. That seems like a pretty good solution to me for no

Re: [Mesa-dev] RFC: Expose vertex/fragment progam limits in Mesa state tracker

2010-04-29 Thread Marek Olšák
On Thu, Apr 29, 2010 at 8:30 PM, Zack Rusin wrote: > It seems like all we'd really need is relate those things to > the feature/api levels it exposes and document it. > Feature levels are a pretty bad match for D3D9-level chipsets since the hardware is so divergent that you'd need a lot of them.

Re: [Mesa-dev] RFC: Expose vertex/fragment progam limits in Mesa state tracker

2010-04-29 Thread Zack Rusin
On Thursday 29 April 2010 15:44:35 Marek Olšák wrote: > On Thu, Apr 29, 2010 at 8:30 PM, Zack Rusin > mailto:za...@vmware.com>> wrote: It seems like all we'd > really need is relate those things to > the feature/api levels it exposes and document it. > > Feature levels are a pretty bad match for

Re: [Mesa-dev] RFC: Expose vertex/fragment progam limits in Mesa state tracker

2010-04-29 Thread Marek Olšák
I was getting at your former idea of replacing caps with feature levels. I was also commenting on the proposed José's patch that we should have fine-grained On Thu, Apr 29, 2010 at 10:09 PM, Zack Rusin wrote: > On Thursday 29 April 2010 15:44:35 Marek Olšák wrote: > > On Thu, Apr 29, 2010 at 8:3

[Mesa-dev] RFC: [PATCH] st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium textures

2010-04-29 Thread Brian Paul
If there aren't any comments/concerns about this patch I'll probably commit it tomorrow. -Brian >From 6b89acf14cac1028d1cfcd0e0d6419d3bfe32dd7 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 29 Apr 2010 15:32:36 -0600 Subject: [PATCH] st/mesa: ignore gl_texture_object::BaseLevel when alloc

[Mesa-dev] stupid development model causing more problems than its worth

2010-04-29 Thread Dave Airlie
Can we stop the stupid already? from what I can see nobody that is shipping a real driver that Linux distros want is able to work with the current system. By this I mean only vmware are seeing value in it and we are being held hostage by it. Here's the thing you should *always* be working on mas

Re: [Mesa-dev] stupid development model causing more problems than its worth

2010-04-29 Thread Jose Fonseca
We discussed the pros & cons of this several times, there was never consensus, and there is always room for improvements, but I refuse to discuss them in such terms, where you paint this absurd image of vmware bullying everybody around. Jose From: mesa-d

Re: [Mesa-dev] stupid development model causing more problems than its worth

2010-04-29 Thread Dave Airlie
On Fri, Apr 30, 2010 at 10:42 AM, Jose Fonseca wrote: > We discussed the pros & cons of this several times, there was never > consensus, and there is always room for improvements, but I refuse to discuss > them in such terms, where you paint this absurd image of vmware bullying > everybody arou

Re: [Mesa-dev] stupid development model causing more problems than its worth

2010-04-29 Thread Zack Rusin
On Thursday 29 April 2010 20:58:04 Dave Airlie wrote: > On Fri, Apr 30, 2010 at 10:42 AM, Jose Fonseca wrote: > > We discussed the pros & cons of this several times, there was never > > consensus, and there is always room for improvements, but I refuse to > > discuss them in such terms, where you

[Mesa-dev] so the development model is working?

2010-04-29 Thread Dave Airlie
So in the spirit of being less of a dickhead, Lets have a development model discussion. Can anyone who has an interest in the development model please answer the two questions below in their view/opinion. a) what are the goals of the mesa project and development model? to produce drivers for gra

Re: [Mesa-dev] so the development model is working?

2010-04-29 Thread Brian Paul
Dave Airlie wrote: > > So in the spirit of being less of a dickhead, > > Lets have a development model discussion. Can anyone who has an > interest in the development model please answer the two questions > below in their view/opinion. > > a) what are the goals of the mesa project and development

Re: [Mesa-dev] so the development model is working?

2010-04-29 Thread Dave Airlie
> > > Dave, > > I'm sorry you're frustrated, but let's see if we can at least come to a > better understanding of where we're each coming from. > > Your message seems to boil down to "cherry-pick fixes from master back > to the stable branch" vs. "fix bugs in the stable branch and > periodically me

Re: [Mesa-dev] so the development model is working?

2010-04-29 Thread Michel Dänzer
On Fre, 2010-04-30 at 14:59 +1000, Dave Airlie wrote: > > > > I think you exagerate how many testing steps you have to do for each > > and every fix. Absolutely, there are times when thorough testing is > > needed. But lots of simple bug fixes/changes in 7.8 can be merged > > into master without