Re: Enable OpenGL software rendering on macOS

2022-05-06 Thread Alyssa Rosenzweig
ps://moltengl.com/moltengl/ >Jose >Get Outlook for Android > > -- > >From: Martin Pernollet >Sent: Monday, May 2, 2022 1:31:43 AM >To: Jose Fonseca >Cc: mesa-dev@lists.fre

Re: Enable OpenGL software rendering on macOS

2022-05-03 Thread Jose Fonseca
idering, such as https://moltengl.com/moltengl/ Jose Get Outlook for Android<https://aka.ms/AAb9ysg> From: Martin Pernollet Sent: Monday, May 2, 2022 1:31:43 AM To: Jose Fonseca Cc: mesa-dev@lists.freedesktop.org Subject: Re: Enable OpenGL software ren

Re: Enable OpenGL software rendering on macOS

2022-05-02 Thread Martin Pernollet
Hi Jose, Many thanks for your answer. JOGL classes enabling GL binding macOS all refer to CGL, so yes, I think I want to rely on CGL (there is however in JOGL a couple of classes allowing to work with X11, but they're used on Linux only). I can't access the Apple M1 on which I built Mesa right

Re: Enable OpenGL software rendering on macOS

2022-04-29 Thread Jose Fonseca
The difficulty with OpenGL on macOS is that all driver interfaces are both undocumented and deprecated. If you want to override the system OpenGL, you can use apitrace code as reference. There are two approaches: 1. DYLD_FRAMEWORK_PATH https://github.com/apitrace/apitrace/blob/master/cli