On Thu, Jul 8, 2010 at 8:50 AM, Zack Rusin wrote:
> On Thursday 08 July 2010 11:40:56 Keith Whitwell wrote:
>> On Thu, 2010-07-08 at 08:36 -0700, Brian Paul wrote:
>> > PIPE_MAX_SHADER_INPUTS/OUTPUTS are currently set to 16 in p_state.h
>> >
>> > That's actually not enough to accomodate OpenGL's n
On Thursday 08 July 2010 11:40:56 Keith Whitwell wrote:
> On Thu, 2010-07-08 at 08:36 -0700, Brian Paul wrote:
> > PIPE_MAX_SHADER_INPUTS/OUTPUTS are currently set to 16 in p_state.h
> >
> > That's actually not enough to accomodate OpenGL's needs. For example,
> > a Mesa vertex shader has these i
On Thu, 2010-07-08 at 08:36 -0700, Brian Paul wrote:
> PIPE_MAX_SHADER_INPUTS/OUTPUTS are currently set to 16 in p_state.h
>
> That's actually not enough to accomodate OpenGL's needs. For example,
> a Mesa vertex shader has these inputs:
>
> typedef enum
> {
> VERT_ATTRIB_POS = 0,
> VER