Re: [Mesa-dev] RFC: Increase gallium PIPE_MAX_SHADER_INPUTS/OUTPUTS

2010-07-08 Thread Corbin Simpson
On Thu, Jul 8, 2010 at 8:50 AM, Zack Rusin wrote: > On Thursday 08 July 2010 11:40:56 Keith Whitwell wrote: >> On Thu, 2010-07-08 at 08:36 -0700, Brian Paul wrote: >> > PIPE_MAX_SHADER_INPUTS/OUTPUTS are currently set to 16 in p_state.h >> > >> > That's actually not enough to accomodate OpenGL's n

Re: [Mesa-dev] RFC: Increase gallium PIPE_MAX_SHADER_INPUTS/OUTPUTS

2010-07-08 Thread Zack Rusin
On Thursday 08 July 2010 11:40:56 Keith Whitwell wrote: > On Thu, 2010-07-08 at 08:36 -0700, Brian Paul wrote: > > PIPE_MAX_SHADER_INPUTS/OUTPUTS are currently set to 16 in p_state.h > > > > That's actually not enough to accomodate OpenGL's needs. For example, > > a Mesa vertex shader has these i

Re: [Mesa-dev] RFC: Increase gallium PIPE_MAX_SHADER_INPUTS/OUTPUTS

2010-07-08 Thread Keith Whitwell
On Thu, 2010-07-08 at 08:36 -0700, Brian Paul wrote: > PIPE_MAX_SHADER_INPUTS/OUTPUTS are currently set to 16 in p_state.h > > That's actually not enough to accomodate OpenGL's needs. For example, > a Mesa vertex shader has these inputs: > > typedef enum > { > VERT_ATTRIB_POS = 0, > VER