On 08/29/2011 03:41 PM, Zack Rusin wrote:
> On Monday, August 29, 2011 04:02:08 PM Zack Rusin wrote:
>> Either way though if GL needs those ops then, like Brian mentioned, it'd be
>> a good idea to add them.
> Actually I think it seems easier to just flip the ops rather than add new
> instruction
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 08/29/2011 01:41 PM, Zack Rusin wrote:
> On Monday, August 29, 2011 04:02:08 PM Zack Rusin wrote:
>> Either way though if GL needs those ops then, like Brian mentioned, it'd be
>> a good idea to add them.
>
> Actually I think it seems easier to ju
On Monday, August 29, 2011 04:02:08 PM Zack Rusin wrote:
> Either way though if GL needs those ops then, like Brian mentioned, it'd be
> a good idea to add them.
Actually I think it seems easier to just flip the ops rather than add new
instructions, i.e. change stuff like a > b, to b < a, and a
On Monday, August 29, 2011 03:49:03 PM Bryan Cain wrote:
> I somehow didn't notice this until now, but why are there no Gallium
> "set" opcodes for integers that are equivalent to the SGT or SLE opcodes
> for floats? Does it have to do with available hardware features?
It's largely because D3D10
On Mon, Aug 29, 2011 at 1:49 PM, Bryan Cain wrote:
> I somehow didn't notice this until now, but why are there no Gallium
> "set" opcodes for integers that are equivalent to the SGT or SLE opcodes
> for floats? Does it have to do with available hardware features?
It's probably just an oversight