Re: [Mesa-dev] D3D1x Revert

2010-09-23 Thread Joakim Sindholt
On Thu, 2010-09-23 at 17:34 +0900, Miles Bader wrote: > Jose Fonseca writes: > > And to be honest, WINE developers did a disservice to themselves by > > openly stating their concerns. They put themselves between the rock > > and the wall with that. For future reference, if people have this sort >

Re: [Mesa-dev] D3D1x Revert

2010-09-23 Thread Miles Bader
Jose Fonseca writes: > And to be honest, WINE developers did a disservice to themselves by > openly stating their concerns. They put themselves between the rock > and the wall with that. For future reference, if people have this sort > of doubts, they should contact the project maintainers (e.g Br

Re: [Mesa-dev] D3D1x Revert

2010-09-23 Thread Luca Barbieri
Regarding the tpf.h file, the only thing which is similar to Microsoft files are the enum names. In particular, we use the same names for the opcodes as those used by Microsoft (even though the identifiers have a different prefix). However, the "dlls/wined3d/shader_sm1.c" file in Wine contains an

Re: [Mesa-dev] D3D1x Revert

2010-09-23 Thread Luca Barbieri
> A way to unblock this would be to split thed3d1x state tracker in two parts: > the runtime, and the client driver. As Keith also suggested. > > The client driver could be used on Windows -- precisely as the DDK and WDK > are intended. > > The runtime part could be re-implemented from scratch by

Re: [Mesa-dev] D3D1x Revert

2010-09-23 Thread Keith Whitwell
eptember 23, 2010 7:33 AM To: Corbin Simpson Cc: mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] D3D1x Revert Either WINE developers or Luca will feel alienated. So, I think the discussion should be *now*, before taking further decision. Personally, I still don't understand what'

Re: [Mesa-dev] D3D1x Revert

2010-09-22 Thread Jose Fonseca
, September 23, 2010 7:33 To: Corbin Simpson Cc: mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] D3D1x Revert Either WINE developers or Luca will feel alienated. So, I think the discussion should be *now*, before taking further decision. Personally, I still don't understand what's special

Re: [Mesa-dev] D3D1x Revert

2010-09-22 Thread Jose Fonseca
Either WINE developers or Luca will feel alienated. So, I think the discussion should be *now*, before taking further decision. Personally, I still don't understand what's special about this code. If no Microsoft code was ever copied or used in d3d1x then I don't see how WINE developers are tai