On 05/02/2012 06:32 PM, Chad Versace wrote:
> Mesa has problems in the way it implements glBindFramebuffer and
> glBindFramebufferEXT due to both being implemented by an overloaded
> _mesa_BindFramebufferEXT. This problem causes an Android app [1] to crash,
> and I want your opinion on how we shou
On 05/03/2012 11:49 AM, Chad Versace wrote:
On 05/03/2012 08:42 AM, Ian Romanick wrote:
On 05/02/2012 06:32 PM, Chad Versace wrote:
Quick Solution for the Intel drivers
A quick solution may be as simple as removing ARB_fbo from the Intel drivers'
GLES1/2
On 05/03/2012 08:42 AM, Ian Romanick wrote:
> On 05/02/2012 06:32 PM, Chad Versace wrote:
>> Quick Solution for the Intel drivers
>>
>>
>> A quick solution may be as simple as removing ARB_fbo from the Intel drivers'
>> GLES1/2 extension lists.
>>
>> Do you see
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On 05/03/2012 10:33 AM, Eric Anholt wrote:
> On Wed, 02 May 2012 18:32:01 -0700, Chad Versace
> wrote:
>> Solutions for core Mesa
>> ---
>>
>> As for fixing _mesa_BindFramebufferEXT, I have two ideas.
>>
>> 1. Enforce in _mesa_Bin
On Wed, 02 May 2012 18:32:01 -0700, Chad Versace
wrote:
> Solutions for core Mesa
> ---
>
> As for fixing _mesa_BindFramebufferEXT, I have two ideas.
>
> 1. Enforce in _mesa_BindFramebufferEXT that no more than one of ARB_fbo
>and EXT_fbo is enabled, then clean up its va
On 05/02/2012 06:32 PM, Chad Versace wrote:
Mesa has problems in the way it implements glBindFramebuffer and
glBindFramebufferEXT due to both being implemented by an overloaded
_mesa_BindFramebufferEXT. This problem causes an Android app [1] to crash,
and I want your opinion on how we should fix
On 05/03/2012 04:36 AM, Marek Olšák wrote:
On Thu, May 3, 2012 at 3:32 AM, Chad Versace
wrote:
(FYI, if I understand the gallium code, the only drivers that currently
enable both are Intel, swrast, and OSMesa).
Gallium also enables both if packed depth-stencil textures are
supported (w
On Thu, May 3, 2012 at 3:32 AM, Chad Versace
wrote:
> (FYI, if I understand the gallium code, the only drivers that currently
> enable both are Intel, swrast, and OSMesa).
Gallium also enables both if packed depth-stencil textures are
supported (which is the case with most, if not all, driver