Hi,
Comments below.
On ti, 2014-10-28 at 12:44 +0100, Axel Davy wrote:
> On 28/10/2014 10:19, Joonas Lahtinen wrote :
> > Hi,
> >
> > On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote:
> >> Hi Joonas,
> >>
> >> On 22/10/14 18:17, Joonas Lahtinen wrote:
> >>> Hi,
> >>>
> >>> This patch introduc
On 28/10/14 09:19, Joonas Lahtinen wrote:
> Hi,
>
> On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote:
>> Hi Joonas,
>>
>> On 22/10/14 18:17, Joonas Lahtinen wrote:
>>> Hi,
>>>
>>> This patch introduced DRI3 support to the EGL backend.
>>>
>>> Patch is on top of current master. With the patch y
On 28/10/2014 10:19, Joonas Lahtinen wrote :
Hi,
On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote:
Hi Joonas,
On 22/10/14 18:17, Joonas Lahtinen wrote:
Hi,
This patch introduced DRI3 support to the EGL backend.
Patch is on top of current master. With the patch you can observe
reduced CP
Hi,
On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote:
> Hi Joonas,
>
> On 22/10/14 18:17, Joonas Lahtinen wrote:
> > Hi,
> >
> > This patch introduced DRI3 support to the EGL backend.
> >
> > Patch is on top of current master. With the patch you can observe
> > reduced CPU stress when many
Hi Joonas,
On 22/10/14 18:17, Joonas Lahtinen wrote:
> Hi,
>
> This patch introduced DRI3 support to the EGL backend.
>
> Patch is on top of current master. With the patch you can observe
> reduced CPU stress when many glViewport calls are made.
>
> Notice that the DRI3 extension is only expose