Re: [Mesa-dev] [PATCH V6 06/27] glsl: add AoA support for atmoic counters
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Re: [Mesa-dev] [PATCH V6 06/27] glsl: add AoA support for atmoic counters
This patch is Reviewed-by: Ian Romanick On 09/28/2015 07:42 PM, Timothy Arceri wrote: > This marks all counters in an AoA as active. > > For AoA all but the innermost array are treated as separate > counters/uniforms. The Nvidia binary also goes further and > finds inactive counters in the AoA,