Re: [Mesa-dev] [PATCH 6/6] r600g: enable CP DMA on r6xx (v3)

2013-02-26 Thread Marek Olšák
On Tue, Feb 26, 2013 at 3:16 PM, Alex Deucher wrote: > On Tue, Feb 26, 2013 at 5:24 AM, Marek Olšák wrote: >> I've tested CP DMA and it's better than it was, unfortunately it's on >> par with R700, which means that piglit passes and Team Fortress 2 has >> a corrupted GUI. At this point I think it

Re: [Mesa-dev] [PATCH 6/6] r600g: enable CP DMA on r6xx (v3)

2013-02-26 Thread Alex Deucher
On Tue, Feb 26, 2013 at 5:24 AM, Marek Olšák wrote: > I've tested CP DMA and it's better than it was, unfortunately it's on > par with R700, which means that piglit passes and Team Fortress 2 has > a corrupted GUI. At this point I think it would be better to disable > the CP DMA for R600-R700 and

Re: [Mesa-dev] [PATCH 6/6] r600g: enable CP DMA on r6xx (v3)

2013-02-26 Thread Marek Olšák
I've tested CP DMA and it's better than it was, unfortunately it's on par with R700, which means that piglit passes and Team Fortress 2 has a corrupted GUI. At this point I think it would be better to disable the CP DMA for R600-R700 and use streamout or async DMA instead. Marek On Fri, Feb 22, 2

Re: [Mesa-dev] [PATCH 6/6] r600g: enable CP DMA on r6xx (v3)

2013-02-23 Thread Marek Olšák
For the series: Reviewed-by: Marek Olšák Marek On Fri, Feb 22, 2013 at 11:59 PM, wrote: > From: Alex Deucher > > With the previous flushing changes this seems to work > reliably now. > > v2: add R600_CONTEXT_FLUSH_AND_INV > v3: just enable CP DMA > > Signed-off-by: Alex Deucher > --- > src