On Thu, 17 Nov 2011 19:58:42 -0800, Chad Versace
wrote:
> This is in preparation for properly implementing glFramebufferTexture*()
> for mipmapped depthstencil textures. The FIXME comments deleted by this
> patch give a rough explanation of what was broken.
>
> This refactor does the following:
On Thu, 17 Nov 2011 19:58:42 -0800, Chad Versace
wrote:
> This is in preparation for properly implementing glFramebufferTexture*()
> for mipmapped depthstencil textures. The FIXME comments deleted by this
> patch give a rough explanation of what was broken.
>
> This refactor does the following: